This is just the newest example of people that try to rationalize what is going on by saying that players will always shunt some classes aside and promote others. Well, I just spent some time making sure about certain observation of mine, and what (little unfortunately) I fund is that in WoW for all instances and purposes there are no classes considered "usless" or "inconvinient". Certain builds are ignored, yes, but classes? No. That means that yes, you can make a game where every class can contribute more or less equally.
And before the standarad "WoW is played by nabs" argument comes out, I was specifically looking for how the most hardcore (usually getting "first on the sever kill" achivments) guilds are doing things.
