The comment about it being a magic/parry/dodge tank worries me. Because that's what they tried to do with Rune Fencer in XI and they failed horribly because it struggles to survive physical based damage and the % reduction of Paladin's cooldowns/shields just totally outclass its resistance to magic damage. It could turn into 2.0 Warrior all over again if they don't balance it properly (Being different does not make you better, or even preferable as a niche case). Nobody is going to care if you're only taking like 1/3 of the magical damage from Megaflare or whatever if Ravensbeak is doing 2/3 more (Than a standard tank). Most of the attacks in this game that are actually expected to kill tanks are large or continuous physical hits (Death Sentence, Ravensbeak, Bahamut's Claws, Mountain Buster, Hood Swing, Double Wicked Wheel). Being resistant to magic damage more than physical damage doesn't help you survive any of that. The only thing it does help you with are reduce the damage to things like Earthen Heart, Mega Flare, Avatar Lasers/Mines in T8...none of which is really expected to kill the tank with the exception of some unfortunate mine juggling in T8.
