Corrected it for you. As has been noted in earlier posts, the FFXI style of BLU, while fun, shouldn't be considered the be-all and end-all of BLU. FFXI's BLU was VERY different from previous BLUs in the FF series. It's the exception, not the standard for BLU.
Insisting that BLU in FFXIV needs to be a direct port of BLU from FFXI will go nowhere; FFXI was a very different game. If they consider even a basic elemental wheel to be too "exclusionary", the odds of them adding a monster family wheel are laughable at best.
THIS is the thing to remember. BLU is a magic user that uses monster abilities. Start with THAT core, and build up to a job that fits within the framework FFXIV provides. Compared to FFXI, all classes in FFXIV are ridiculously simple and focused in their scope. If you want to promote a class that SE has even a faint hope of considering, you're going to promote a version of BLU that is similarly simple and focused.
No huge spell lists. No abilities that give them advantages over specific types of mobs that other classes don't have. Can it be different than current classes? Absolutely. Can it be more complicated than current classes? Very unlikely.
Yoshi P's mind won't be changed by presenting him with a ridiculously complicated class that requires reworking the fundamentals present in the game. He MIGHT be swayed by proving that BLU CAN work within the system that already exists.
