You can read SMN dots from the combat log that doesn't show them? Bull.
And before you say it, parsers get dot info from memory.
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Where's your answer on that ? I'm afraid I might be waiting a long time for an answer, seeing as you still have zero valid arguments thus far.
And you can keep hitching a free ride for under performing without anyone calling you on it.
You should have kept reading
"The plugin stores the original in-game flying text DoT tick amounts. This will save people a ton of effort if they want to validate the simulation themselves. Just right-click the encounter, and search for the phrase "DoT Tick". These can be copied to clipboard and exported to excel, and analyzed independently from ACT."
So, again, it can't read individual dot ticks, simply because they don't exist to the client. The client only knows the lump tick all your dots do.
Very well you got me there. But it brings me back to my original point then. Prove that im not just looking at the combat log and dot ticks and saying that your dps is 200=)
Honestly, I don't care if someone uses a Parser or not, even if they talk about it. I'm not going to report someone for it anyways since I feel it's something we should have access to in the first place. And having something official, party based or not, would help accuracy of the information.
Correct me if I am wrong, but isn't Square-Enix allegedly in the finishing stages of implementing the Add-On Feature for this game that will allow people to write their own add-ons for the game?
If true then Parsers would at that time arguably become Legal in the form of an add-on that utilizes Square-Enix's Add-On features. So saying that it won't be implemented in the near future kind of depends on how near in the future the Add-On feature will be implemented, doesn't it?
And how would you be looking at my (I'm a Summoner) DoT ticks when your Combat Log (much less mine) doesn't record them in the first place. It's impossible to look at something that doesn't exist.