I was thinking this too, but in reality it still doesn't effect the gear it will focus on so doesn't change anything lol
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Please, EVERYONE who believes this, do me a favour.
Go in game, open your character sheet and hover over Dexterity.
"Affects physical ranged damage, as well as parry and block rates".
Logic dictates they will use STRENGTH. If not STR, it will be a whole new stat (taking into account some of the ninjutsu we have seen appears to be magical damage... but then so does Dragonfire Dive.)
Edit- And, for those super special among you referencing OTHER games ("Thief in XI used DEX").. I would remind you this is not those games.
Yes, in some other games Dexterity is a melee stat generally reserved for "speed classes" (Rift for example, DEX increases attack power for Rogues by 0.5, crit by 0.5 and dodge by 1).
Again. THIS IS NOT THOSE GAMES.
@Tashigi- Really? I didn't notice the ridiculous back and forth between those making sense and those blowing sense out the window. I thought the thread only had three posts.
/sarcasm Really though. No need to call me out on it when Yoshida saying melee dps gear has already been brought up, too.
Yoshida already said in an interview to save your melee dps gear for ninja.
Guessing Ninja and Monk will just share the same gear except weapon.
Piercing Talon, Shield Lob, and Tomahawk are not affected by DEX.
They are very clearly "Ranged attacks".
The stat descriptions ingame are absolute nonsense with only the vaguest suggestion for what the stats do.
Rogue and Ninja will use Dexterity.