To total damage.
I don't think it is. I just posted over in the Sim thread that potency doesn't seem to be a straight multiplier, but that there's something happening after the potency multiplication.
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Do you think preliminary patch notes will give some info on the new skills? I'm dying of curiosity right now...
Most likely. They tend to, as long as the translations aren't borked as hell.
2.4 Preliminary patch notes didn't have Ninja/Rogue Abilities.
Are you 100% sure? A FC pal said that they were there. Not at the start, they added them a couple of hours later I believe.
Not the preliminary. The actual patch notes, yah.
http://ffxiv.zam.com/forum.html?foru...66776293258915
DRG at i170 has 11210 HP, 4270 MP, 1000 TP. And sadly, yes, it's only 5 new skills we're getting.
Info from a new image that has surfaced. Don't wanna post it here as it can break rules, but if you just follow #heavensward you'll find some images.
EDIT: Ability names are:
52 Battle Litany
54 Blood of the Dragon
56 Fang and Claw
58 Wheeling Thrust
60 Geirskogul
Fang and Claw is "Fuller Thrust"
Wheeling Thrust is "Chaoticer Thrust".
No new traits. Skills unlocked via Job Quest. We still need to go to the Observatorium, talk to Alberic in Coerthas to get our first quest, which is at level 50. Coerthas Central Highlands (X:25 Y:28)
Heavy Thrust
Life Surge
Phlebotomize
Are all getting adjustments (as I initially said they would).
Dragonsong Dive is the name of our LB3. Only JOBS can use LB3.
http://na.finalfantasyxiv.com/lodest...0a926fddc9eca8
We don't have traits, but from the Preliminary Patch Notes:
Yay us!Quote:
[2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
[...]Dragoon Heavy Thrust
Life Surge
Phlebotomize
Edit: Other fun changes:
Quote:
[2.0] Player attributes have been adjusted as follows:
Skilspeed and spellspeed now affect damage over time and healing over time effects.
The effect of determination on auto-attacks has been reduced.
Critical hit rate now affects damage dealt with a critical strike.
Certain attributes no longer affect parry or block.
I REFUSE TO REDO MY DAMAGE FORMULA AND RECALCULATE DETERMINATION. NO NO NO NO NO. Well, GG all my work LOL.
Better invest in some more napkins \:D/
Honestly, why DET even affected AA differently is a big question to me anyway. It made DET signifcantly stronger than the other two. In all likelyhood it will simple have the same effect on AA as it does on Skills.
Better get ready to test CRT damage increase. That's going to be a lot more fun.
Well DRG sounds even more attractive now with that CHR buff. May all our openers be filled with higher damage crits!
Changes to HT and Phelb seem quite obvious, but what are they going to do to our Life Surge? D:
Life Surge might be bumped to 15% of your max hp up from 10% or maybe a shorter recast.
Wonder why they're buffing HT and Ph? I mean they're openers and do fairly decent damage for their TP cost considering there's no prereq attack linking into them. My HT does ~400-500 with like 600-700 crits. Besides, even if the potency is seemingly low, the actual damage obviously increases with STR DET and Weapon Damage, so why make them stronger I wonder. If they increase all DPS's base abilities while simultaneously increasing enemies defenses, then isn't the net effect 0? I wonder what the job balance will be when the dust settles. Obviously, I want all DPS to be exactly equal so it's a matter of style and preference than efficacy.
Because if they don't extend the durations of HT and Ph somehow, you'll never be able to rotate in 4-stage combos without dropping them.
[ht>4hit combo>4 hit combo] xN would be the most we could do with 20s heavy thrust
at 30s duration it works out though, seems like a likely choice
ht>4hit ct combo>30s phleb>4 hit ft combo, refresh ht etc
Some new Dragoon info specifics for us, just scroll down the article:
http://www.gamerevolution.com/featur...ard-at-e3-2015
please stop i can only get so hard
I tested pretty many things for 20 minutes gameplay.
I somehow doubt he was able to understand all those new mechanics in such a short time.
Well, it's sad that Geirskogul is on a 10s cooldown, but kinda expected. What I'm interested in is if you could somehow get 2 Geirskoguls in a BFB due to how Buffs fall off... That would be absolutely nasty.
As for 30s Duration.... Depending on the exact amount Geirskogul consumes, you might not need to pop BotD just before Chaos Thrust either.
More Info:
http://www.reddit.com/r/ffxiv/commen...nsward/cs9ano2
Apparently HT and PLB is adjusted to 30s, FaC + WT increase BotD by 15s, to a maximum of 30s... And Geirskogul drops BotD completely? That's nothing like the translations :(
It's happening boys. Gonna post the new topic later on
Ain't it...weird...that Geirskogul is 10s and BotD is 60s?
Yeah, it is. It's almost like they're telling us to blow it all before BotD is refreshed. It's still odd in my head. I guess when I start writing it down on paper, it'll be clearer to visualise.
Also, you were right :P They would post the Skills in the preliminary patch notes, hahaha
Geirskogul dropping Blood of the Dragon makes sense. They said there would be an ability that consumes Blood of the Dragon for a "big hit". But if you get the duration of Blood of the Dragon over 60 seconds, the cooldown should be up again right after using Geirskogul meaning you'll lose the effect but the cool down will be ready for use. If it has a high potency like >400 then it would always be used even in single target rotations prbably every 60 seconds when Blood of the Dragon cooldown is up.
What confuses me a great deal is, in one developer note they said "The initial time for Blood of the Dragon will be very short and Geirskogul will decrease the Blood of the Dragon duration by a greater value than the initial duration of the stance. By building up the duration through the new combo finishers, you can extend the duration long enough such that using Geirskogul won't immediately remove your Blood of the Dragon".
Then other notes say "there will be abilities that consume the Blood of the Dragon timer completely for a big hit.
Did nobody hover their mouse over the abilities and check their potencies? Or did SE omit them from the help text to avoid leaks?
Well, there goes my custom of popping BfB on the pull x_x... Now it'll probably make more sense to put BfB further ahead in the starter.
Probably should use it b4b right before Chaos Thrust, as usual so you get at least one Claw&Fang and one Wheeling Thrust under its duration, then use it as it comes available, but wait for Dervy to math it out.
If it starts with a duration of 30s, you're wasting one BotD reset as it caps at 30s. Think about it this way, between HT and Chaos Thrust, we'll need to pop Internal Release, Blood for Blood, X-Pot, Blood of the Dragon, Battle Litany and most probably Power Surge. I already double stack IR + PS together after HT, and X-Pot needs its own weave-space as it's a long animation. That leaves me with Blood of the Dragon, Blood for Blood and Battle Litany to use within 2 GCDs. And if you're using Thendiels opener, you're also trying to fit a Leg Sweep in there.
I could see us pre-casting BotD so we can still double stack our other skills easier. BotD, by the looks of the videos shown, has a very long animation, so I wouldn't want to use it in between a GCD at all, unless you're burning it for a Geirskogul.
Exactly. So BoTD on pull is what I was thinking. If it's initial duration is 30 seconds, that's more than enough to reach Chaos Thrust>4th Combo, which will leave BoTD at 25-30 seconds left. Which, more or less, syncs with Chaos Thrust's DoT duration anyway. Then hit Phleb, refresh HT. It's just our normal rotation at that point, add in Claw+Fang>Geirskogul. It makes enough sense, anyway.
takes 5 gcds to refresh botd (ht>4 hit combo), so 10-15s wait->pull would be an idea
So considering HT and PH get a 30 sec duration, pre (or non) BoD rotation:
HT CT PH TTT TTT HT CT PH...?
Man that's gonna feel so wrong, but seems like it.
Leveling to 60 is gonna be awkward, wish we could fastforward to 60 so i don't have to struggle with a weird ass incomplete rotation from 52-60.
yep. with 30s phleb, if you apply it after 4 hit ct combo, ct will be at 26s, phleb will be at 30, then from there you refresh it as normal in that order. its probably likely they'll nerf phlebs potency to compensate for its increased duration.
with the HT>4 hit ct>phleb>4 hit thrust>ht rotation, HT refreshes at 1s left on HT, just like our current rotation~since geirskogul is confirmed to be oGCD (because it has its own 10s cd),our GCD rotation with botd up should be simple i think
my personal thought is that there's no way they're gonna add a 4th hit combo to ft/ct combo without a drawback to it though. if it follows the trend of having increased potency, that would probably break drg dps (imaging doing 2 full thrusts in a row, 2 chaos thrusts in a row). maybe high tp cost, maybe lower potency, who knows. and then the rotation without BoTD will be a mess