Someone earlier said they were fixing this, but didn't link a source. Does anyone know where they might've said this was being addressed? It's really frustrating to not be able to level my chocobo whilst queued for a dungeon.
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Like to see option to players use /seek which is basically a shout in different color but its pretty much LFM. Maybe another color for LFG. That way can tell them apart better.
I would love to have personal bazaars back so I could sell items like Garuda's Feather with out having to shout all the time.
I disagree. I think the cross hotbar is fantastic. You would be way too slow if they set the controller interface to the way it was in 1.0.
Since getting used to the cross hotbar, I now prefer a controller to mouse & keyboard. Where it really shines is on things like tanking Titan HM, where you need precise positioning to avoid bombs.
Quote:
In regards to the movement lock for the chat log, we will be placing this in our task list with other log window edits (transparency settings, etc.), and will be addressing them all after patch 2.2.
Need this before 2.2.. People who doesn't use voice chat, rely heavily on chat log, lots of people miss chat log because of its transparency. This, in my humble opinion, should be top priority. Thank you.
I miss being able to get critical results on repairs. (Result: Doesn't consume the material you used.)
about Vote Kicking. i have seen some people mention things like not being able to kick while in a cut-scene. well this is not too good i think. cause they can just wait for you to finish the cut-scene.
what i think is better. is have some kind of way to determine if the player has ever finished the dungeon or not. if the player has never FINISHED the dungeon. the player should be considered a first time player there. and should be given some sort of protection against being kicked. of course to only a certain extent.
like maybe make so you can only kick the player after they have died once or twice. or make it so you can kick the player after they go AFK for like 2 or 3 minutes. or both. and there may be other ideas. i just don't know them.
either way even if the player gets kicked they should not be considered a returning player. and still be considered a first time player in that instance. they should be considered a first time player to that instance until they have fully finished the dungeon.
cause i mean watching the cinematic is part of the game. part of the experience. and they are there for a reason. a player as the RIGHT to watch those cut-scenes or cinematic. this isn't a privilege. it's a right. the game designers and developers make the videos for our entertainment.(of course entertainment in its self is a privilege. but if you are already allowed to play the game then the player has the right to chose how they wish to enjoy the content.) and it is a players right to choose to enjoy the game the way the developers intended it to be enjoyed.
so the whole necessity for actually finishing the dungeon to no longer be considered a first timer there is to allow us the right which no one should be able to take away. everyone deserves a chance at things, but... is ONE chance all the players really deserve?
in any case... something to give first time players in each dungeon some little bit of extra protection against be kicked would be ideal.