Would be nice to see more bosses with Ranged AoE moves since, from what I'm reading, this isn't the case. If they did, then it'd even out the playing field a bit more -- a ranged DPS would be more sought out for x dungeon/primal fight, while a melee DPS would be more sought out for y dungeon/primal fight. This really should have been the case all along, though. It just makes sense to have some dungeons that are harder for ranged combatants, while others are harder for melee combatants.
Lol, I didn't think of that... But very true. Maybe bosses could have a mix of AoEs -- both ranged and melee? I do think some sort of change should be made to boss mechanics to take into account the fact that melee DPS are being "shunned" in favor of ranged DPS in parties. But perhaps it's something that could be implemented in the to-be-released dungeons/primal fights and onwards (since, as far as I know, this problem is mostly encountered in our current endgame?).
