Originally Posted by
Driavna
Your "average" MMO player have no self-control and this system, with is good in paper, is not really working, for players the best version is now mandatory instead of an extra. Blizzard faced the same problem when they uncapped the daily quest limit in Pandaria, people forced themselves to do all quest all days instead of focusing in one or two reputations at a time.
Another problem Blizzard is facing is the artifact weapon, the system was built as an alternative progression system that you leveling up by just doing other stuff without really caring about it, but once again the community farmed it non-stop and last time I checked is a very "hated" system. However, the vocal minority is totally disconnected from the actual player base and your regular player enjoys the formula. Ion Hazzikostas have a few very good interviews talking about this, how when something it's not really working (like Cataclysm heroic difficulty for dungeons) people don't touch the content and/or subs drops really fast compared to the usual mambo of an MMO.