It falls flat when you try to be snarky; mostly because you think you have a point, but don't. CS was deemed to be overpowered specifically in PvP because it made multiple-healer Holy train parties and such a thing. PvP and PvE are two very different animals with different objectives and party comps.
Quick points:
- You really claim that >90% of DF parties are so bad as to make healer DPS unviable? Not in my experience.
- All of these healers who supposedly are berated in DF parties for their lack of contribution: perhaps some of them are the problem if this happens to them often.
- The message you say you are trying to get across is not the one that you actually express.
- More sweeping generalizations: healers being bad because some mean person made them DPS when they didn't want to? I have difficulty believing that this is a widespread problem. When I encounter healers being bad it's usually because of them doing too little and/or attempting to play reactively. Healers who attempt to DPS and aren't doing it right just need to learn how to play well in general.
- Also, choosing not to factor in at-level healer DPS when establishing clear minimums does not mean anywhere close to what you are saying it does. Read it carefully. The devs avoid designing minimums with healer DPS in mind because the skill ceiling for that is higher than minimum performance expectation for player parties and would increase difficulty across the board (IOW only good healers stance-dance effectively, and clear minimums are designed to be accessible to more average at-level parties).
