Time limit or killing mobs to pop a boss isn't really anything different. Sorry but it'll feel the same whether or not you have those things.
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I can't even respond to Zenaku's response's because they sound ill informed or lack of actually doing raids/dungeons in wow. Some wow bosses had a timer if you didnt kill them by said time they rage on you and kick your ass. Also I thought XI dungeons and raids were dull mind numbing crawl sometimes fun to do, the only reason I wanted to do them was to get the gear not for the play style. In point I had fun in WoW dungeons because they were cleverly built and you had to figure out the strategy to beat each individual boss. Majority of the time I have seen boss/NM fights in XI was a mind numbing kite or tank tanks and healer's heal and mages nuke... same concept except you just stood there unless you were kiting to kill the thing there was no "alright the boss is about to do a stun freeze attack make sure you turn around in time so you don't get hit". My history was Xi- dull grind beatdown. WoW and every other MMO's dungeon stay attentive to everything going on or else you will wipe everyone due to 1 person not doing the "safety dance" or not noticing they had a timer aoe bomb on them and you had to get away from the whole group or you will wipe the party...
And as Myself and many others have stated stop assuming things you have not tried yet... you have a half month, when it is released, then complain about it being too WoW like or "oh its something completely different, let me have to apologize for being so obsessively wrong about my assumptions!"
i played nboth ffxi and wow, and i know wow bosses are more dynamical, and recently with unusual environement.
But saying ffxi was just kite-n-tank it's just shitball
point being was it fun and as dynamic as wow dungeons? If so must of had fun friends you played with that made it fun. My FFXI dungeon experiences always seemed super rushed...
Can be a reason. Still, ffxi have their share of unusual bosses, not necessarily endgame:
alexander: blue mage building immunity to the major source of damage, and alexander with party splitted in 2
einherjar with random mobs and boss every time, + odin with adds and zantetsuken, avoidable running away and an emote
assaults, almost every one have a different environment
salvage, with equip locked at beginning slowly unlocking it, doing bosses half-naked and chariots have all an unique strategy, like long-armed charming your tanks
and so on.
Am not even going to post about this anymore
@Rowyne Once again yoshi-p said they be base of western type dungeons this is where am coming from.
I'll leave it at this i play both wow and ffxi and Rift and aion but the most i played was WoW and i have to say ffxi version of dungeon are more fun then wow.
FF games had dungeons before WoW ever did, all WoW did was make it so a group of players could go inside and steam-roll through it. I'll be indifferent if they are like WoW dungeons, however I'm hopefully they'll be like FFXI's where they require a lot more tactic than kill monsters a-z and then kill final boss.
Example: WoW dungeons - Fight a bunch of monsters quickly and then get to boss who DOES actually require strategy to defeat. These were still fun.
Example: FFXI Limbus - Fight from floor to floor with a different strategy for each floor, each time you complete a series of floors you get an item that goes with a collective of other items. Once all of them are secured you can trade them and fight a huge boss that requires a lot of skill to defeat. (At least it did in my day, with all the level 90's running around I'm sure it's hardly that difficult anymore). I had a lot of fun doing stuff like this because it required lots of teamwork.
I'm guessing you never did a thing outside of 5 man dungeons, or any content before current x-pacs? AQ40 trash wasn't a joke, it required synchronized deaths and specific spells to counter random immunities, kiting, distancing, the whole she-bang! Twin Emps anyone? C'thun? some gnarly shit in their time, and 9/10 twin Emps will wipe an achievement raid to this day.
Stratholme in its hay-day was incredibly hard, especially with the amount of secrets and triggers, not to mention the time limit on the undead side. Don't forget Scholomance, trying to rush a boss like Rattlegore was pure death, and the CC's for trash and focusing had to be pretty spot on.
Going into BC fights like Mother, Reliquary of Souls, Illidan, Lady Vashj, Kael'thas, M'uru, Eredar Twins,--some of the most challenging and difficult fights I have ever seen in any game. Saying WoW raids dont require teamwork is silly, Lady Vashj was the epitome of teamwork realized.
and into WOTLK insane fights such as Yogg+0 lights, Firefighter, Freya+3, raiding was not a joke for hardcore raiders, and while I didnt like WoTLK very much, especially compared to Burning Crusade, I wont deny that for hardcore players, there was a definite distinction in content difficulty, and reward.
The most strategy I've seen in XIV is moving behind a raptor when it flame breaths, but half the time it doesnt matter if you move or not with the terrible delay in game actions and movement. If we get some content that even comes close to the amount of team-work and strategy required for many of WoW's bosses, I wont be the one complaining. Who cares if its instanced or not, this game needs content, and a challenge.