I'm afraid of that being true, as well. I don't think the forums alone represent a large enough chunk of the community.
Printable View
It should be noted that Immersion does not mean realism. There is a difference to being immersed IRL & immersed in a game or Fantasy MMO.Quote:
Actually both break immersion. No z-axis break it and irrealistic jump break it too.
Jump to go on something? No, normally if the place you want to get to is low enough you'll just step on it and if it's too high you'll climb, not jump. When going somewhere you would walk or run and in front of an unsurmountable obstacle you would go around it, not try a series of well placed jump to go over it.
The only time were jumping help immersion is to get jump off sometime or to use it to cross a gap.
I think i said it already in this thread but for a jump that help immersion it would need to be realistic meaning not jumping to high, not being able to fall from too high(at least not without dieing) and not being able to move around by jumping as fast as by running.
Bolded is opinion that i disagree with, but it should have it's limits obviously. If animated correctly the jump would be similar to RL jumping (but slightly higher), but to say it needs to be realistic, i do not agree.
Sry didn't meant it as the absolute truth ^^;
What I posted was of course my opinion and not facts. Other can disagree with me but it's what I think.
As for immersion does not mean realism, that's true. But in my case i find that realism help immersion(not taken to extreme of course)
yea i know not to read things literally. As not many people posting mean everything literally.Quote:
Sry didn't meant it as the absolute truth ^^;
What I posted was of course my opinion and not facts. Other can disagree with me but it's what I think.
As for immersion does not mean realism, that's true. But in my case i find that realism help immersion(not taken to extreme of course)
The fact that we're all here talking implies that we are using our opinions. Sometimes people forget that.
http://www.youtube.com/watch?v=zz9Mz...eature=related
http://www.youtube.com/watch?v=2xkePDePah8
again the boundries of realism are already broken.
and? I'm not really sure what point you're trying to make.
It only mean that the boundaries of realism can be broken which is to be expected since it's a fantasy game. It don't mean that everything have to be irrealistic or that realistic stuff is impossible. It's neither in favor or against jumping be it realistic jumping or not. It just mean that realistic stuff and irrealistic stuff can both be in the game.
ZOMG THOSE PEOPLE WERE JUMPING!!!!
The world didn't come to an end and the server didn't lag out and crash. Oh, my!
</sarcasm>
The in-combat jump animation you see in this video is perfect for special abilities, and makes them stand out.
As for those of us wanting to see a normal jump implemented, we aren't asking for anything dramatic like this. A normal jump would be something that looks realistic, yet is functional.
Great videos, Nephera! Thanks for posting!
First, I would like to mention that I support implementation of jump into FFXIV. And by jump, I mean a free jump feature that can be performed anywhere, not one bound to locations/circumstances (as in FFXIII).
Of course, as Yoshi P. mentioned, jumping is one form of expression but also brings more freedom to FFXIV. Freedom in a game is probably the most important aspect. Why is that? Because when you take off limitations, it allows both players and developers to become creative: players are able to find new strategies in combat, new ways of entertaining themselves, get access to more places to explore, are able to express themselves in more different ways (especially important since we are in a game with other players that can`t see our face or the emotion in our voice), and many more. While at the same time, it allows developers to be more creative about content, put new challenges in place, etc.
Just look at Minecraft, it became a very successful game (before even being officially released!) because it gives the players freedom to build and explore to their hearts content. Of course, Final Fantasy is not a sandbox game, but I just wanted to point out that having freedom is probably the most important thing (both in real life and gaming life). It allows us to make our own stories.
Yes, allowing more freedom also give more means to immature players to annoy honest players. However, i don`t think we should base our decisions to implement freedom features (such as jumping) by including these bad players in the picture. We should base our decisions on what is the more fun for everyone regardless of these bad players. There are already blacklist feature, GMs to punish bad players and other methods to enjoy ourselves regardless. Otherwise, we might as well just play single player games, right?
So, yes I am supporting jumping feature because it allows for more character freedom, self-expression and overall, more fun for many players. A free jumping feature (being able to jump anywhere, anytime) is the way to go in my opinion since it is the jumping method that gives the more freedom to our characters. As for players who dislike jumping because it not "Final Fantasy-esque", I can honestly say they have no obligations to use it outside precise locations it is required, and if we look back at the Final Fantasy history, starting from Final Fantasy 1, MANY things where not Final Fantasy-esque the first time they were brought in but gradually became Final Fantasy-esque. Why is that? The technology back them was not the same as it is today. The gameplay of single player Final Fantasy is different from the gameplay of a multiplayer Final Fantasy with real-time combat. In previous Final Fantasy, jumping was animated during cutscene, so there was jumping, you just couldn`t really control it (just think of FF6 for example, there was a lot of animated jumping in cutscenes, dungeon maps and combat -- or more recently FF13, so jumping is not something "new" to Final Fantasy).
As for people complaining it is not aesthetic to see people jumping around, I can only say this to them: we already have jumping animations in combat (using actions) and in cutscenes. It is only natural that we could be able to jump freely. Also, I would like to remind everyone, this is not WoW or some other MMORPG. We have a lot of mature players and the majority of people will not spam jumping like little immature kids. And, if it comes down to it, the developers could always add an anti-jumping-spam feature, either through adding a small timer after several jumps have been performed, or stamina, etc.
In conclusion, not only do I support jumping, I also support any new feature that will bring more freedom to my character. Final Fantasy XIV has the advanced technology for it, let`s make this game the best for all.
I am sure that whatever additions you make to please the 'pro-jump' community will not deter those of us in the 'anti-jumping' community.
In essence: the Pro-jumping community are players that you wish to attract. the 'anti-jumping' community are die-hard FF fans like myself that don't like the idea based upon the history of FF, and the gameplay of FFXI. But if it WAS to be added, I don't think that any of us diehards would be deterred from the game; in fact, I think we would benefit from the addition simply because it would attract a younger and newer player base that we could either play with, or dominate with our FF skills.
TL:DR
Anti-jumping is a bunch of old FF fans shaking their canes telling youngsters to get off our yard.
I can't see why it wasn't there to begin with. When you consider the terrain in this game, the amount of shit you need to walk around is staggering.
I won't mind a button-trigger action near certain points of the terrain... just not free jumping anywhere.
There has been no jumping mechanics in Final Fantasy before FFXIII (and even then it was automatic), thus I can't say it's very FF-esque at all. One of the best action games of the last decade (MGS, Demon's Souls) didn't have jumping, so the excuse of the game being somehow "inferior" for not having it doesn't apply either.
Aesthetically it can enhance it but the point is that when done wrong it will look dumb. Final Fantasy as a series and as an MMO is more classy than other MMO's, thus free for all jumping around does not enhance the aesthetics, but the opposite. Making it an action that happens when needed (maybe by a press of a button or automatically) is more classy and makes sense. Limitations are not always a bad thing, just like your name always starts with an uppercase letter and you can't use numbers or any weird letters in your name for the aesthetics' sake. The female models are also not merely a pair of huge boobs and ass, and the equipment stays for the most part classy even if mildly revealing. It is simply more classy that way, and so is jumping when you can do it only when needed.
It's sad that our most viewed thread is about jumping. All of you that are stirring up controversy in here are like a bunch of wig-wearing, bald old men stuck in tradition. "Send the troops to fight those damned Colonists! We aren't going to stand for those Americans not paying us taxes! Screw em'!"
For God's sake you are GAMERS! Most of you are under 30 years of age. Stop acting like a bunch of old people!
From what I understood, they don't want to implement jumping just to get around the terrain easier but rather as a form of expression/emote for the player. (See page 44)
Still, I think the Monster Hunter way of jumping would be a perfect fit for Final Fantasy XIV. It worked in XIII as well after all, only that is was bound to very specific points and didn't trigger at any ledge. Which was less than optimal.
Sad that even reading skills have deteriorated to a point where people don't understand complex sentences anymore. In LittleLaLa's post there is a semicolon. I give you the decrypted version.Quote:
Originally Posted by LittleLaLa
There, mystery solved and Kudos to LittleLaLa for what i think was an intentional troll attempt for the illiterate masses.Quote:
Sure it's irritating sometimes getting stuck on a rock you cant jump in real life, but lets not throw realistic design completely out of the window. Its unlikely a character in this game would rather huff it up a dangerous-footing of rocks than just go 2 feet to the left and walk/run up a gentle slope.
Doubleplusgood!
There's no notable jumping, especially in "main" FF titles, in Final Fantasy. The extent of Jump is usually in cut-scenes, the movies, automatically and as an ability.Quote:
Originally Posted by Betelgeuzah
The main point about it being "Final Fantasy" is that there is dramatically impossible jumping animations when it is done in FF (and hardly realistic at all).
To follow on SE's style, if they added cool animations for these jumps similar to how they animate them, then it would be pure win. NOT if everyone could run around spamming them. They would have a realistic length of time to do them. From in the air to when they land, and the delay of landing.
The limitation would be like a glorified emote that could only work while at 100% stamina (it's easy to add delay or limitations).
I've been proposing an "Auto-jump" since Alpha. Everyone kept saying that programming the terrain for jump/hop/climb points would be a lot of effort and simply adding jump/climb seemed reasonable (and it does from that aspect). I'm not sure if it's true or if they could just design the terrain edges a special way and then copy-paste so the rules apply everywhere.
Either way, it seems that not many people have a problem with using Zelda's system of jump/climb. If we all agree on something, then they will recognize it and likely develop/implement changes.
This is a back & forth argument no matter what. Let's show SE that we can settle on something. Auto-jump or Zelda-like system is something everyone seems to be in favor of.
I think what the playerbase wants is more important, and what the playerbase wants is anything but bunnyhopping, from what I've seen.
Personally I think having areas you have to climb up to and gaps you have to jump across would make exploring and traversing the world more enjoyable and less monotonous. Adding jumps as only a 'form of expression' is entirely useless and unrelated to the issue that brought up jumping in the first place.
First off, I must assume that people saying there were no jumping mechanics in FF before FFXIII never played FFT, FFTA, FFTA2, etc... all "Final Fantasy"-branded games in which you character automatically jumps over obstacles when the distance is jumpable. I therefore gather that this anti-jump ultraconservative understanding of FF games is either incomplete because they have not played these games I mentioned, or a misinterpretation of what makes a FF game a FF. In either case, it defeats the argument that jumping would kill the FF atmosphere.
In addition, I would like to add that the jump/no jump discussion is probably the most viewed and discussed topic because it's not simply the discussion between those who want jump and those who do not. It is iconic of the argument between a retrograde way of understanding games that has led FFXIV to the state in which it is right now, and an innovative way of understanding games that seeks to make FFXIV a modern MMO, with modern mechanics that allows for more freedom of play.
I do not refer only to freedom of gameplay, but also freedom from the FFXI-bred behavior that leads players to want to control what others do, as is examplified by the many topics in this forums: "I don't want jump because everyone else will be jumping around, even if I won't", "I don't want pvp in the game, even if I can choose not to participate", "I want everyone to adjust to a system that clearly isn't working, not even for the devs", "Hey devs, don't listen to the requests", etc...
Regarding jumping in the way he describes it being implemented I agree with. I think it should be used to get over very small ledges and as an expression is a good idea. It would would be very useful in terms of collision detection the most and I am very much for that.
Considering yoshi-p's comment, separating jumping from collision detection issues, my position on this still stands firm. If jumping is not tied (or plans to be) to a game mechanic either for combat or locations designed to take advantage of that, it is not worth implementing. It must have a purpose more than just looking pretty and ultimately obnoxious.
This is in no way a pressing matter and spending time on it will only bring more maintenance and bugs to fix later on. Time that should be spent on content and battle system adjustment.
I am not in favor of jumping, but not completely against it. If jumping is ever implemeted, it should be restricted in a way that it does not replace standard straightforward running.
Okay OKay I got the Solution!
It's epic win,
We add the W.O.W style jump.....
AND and option to turn off the sight of ppl jumping!
everyone is happy!
EPIC WIN!!!!!!!
I just HAD to bump this because it's awesome and I can't stand not seeing it on the top page. <3
I just want to add my opinion that I like the idea of adding jump into the game.
I would like to be able to jump over the ledge from the 2nd floor and land onto the first floor.
It helps add realism, not the fact that you can land on ur feet and not break them, but, not being constricted to your feet and the ground, so you have to walk way around and down stairs and so on to get somewhere. I guess it would add more freedom would be the best way to put it. And dont we all want that in our MMO experience?
I really don't think letting people jump is going to hurt the atmosphere of the game. If it is properly implemented, it could only help I think. Having people bunny hop around like retarded kids would suck, but you should be able to jump over small ledges and fall down cliffs(fall damage and death if too high). Having to walk all the way around stuff can get annoying. I know it doesn't seem like such a big issue but all the little things do add up. Maybe they can tie it in with some kind of fatigue system so people are not running around hopping like rabbits.
Just thought I'd point out that 56 pages of people giving opinions, defending there own opinions, disregarding other opinions and listing the same crap over and over again is not going to get us anywhere. We will never come to an agreement on this subject, so what say we just leave this one up to the devs?
The thing is that this is an issue that many are passionate about, and our opinions may actually have a direct impact.
People will continue to be anxious about it until it makes its way into a player's poll and we definitively hear Yoshi-P's decision on how the dev team will proceed.
This is so true.
People complain of jumping tampering with the integrity of the Final Fantasy franchise, but it probably pays to understand that Final Fantasy is more than just running everywhere and linear exploration. If all Final Fantasy games came down to was a lack of jump, then nobody would play them.
Every Final Fantasy game has sought to improve upon the one which came before it, or differentiate in some other way. In FFXI, drastic combat changes were needed to take it to the industry standard, on account of the fact that you can't have typical FF random encounters in an MMO. Not viably anyway. I do so fondly recall people dimissing FFXI as "not a real final fantasy", which makes it all the more amusing to hear people say the same thing for FFXIV when using FFXI as a typical model.
If FFXI could step forward and make the necessary changes, while still maintaing that "Final Fantasy atmosphere" you are all so obsessed with, I can't see that implementing jump in FFXIV can't do something similar by including jumping.
Unless you're blind, you'll realise that characters jump all the time in Final Fantasy games. Even as far back as FFVIII you had some jumping minigames, not to mention the fact that characters never stopped jumping in cutscenes, or so it felt like.
Lightning was always flipping around and doing shit in FFXIII. In the opening cutscene for FFXIV, we see players running around and dodging. In one of the R46 cutscenes, players are doing crazy backflips. I could go on and drive the point home, but the fact remains that Final Fantasy games are not exclusive to jumping and I still fail to see how that is a valid argument. I would say that, once upon a time, what made a Final Fantasy game was its ability to push the envelope, nowadays there's no chance of that happening when its playerbase is so rooted in what they think is tradition.
Anyway, I must repeat what an earlier poster said about jumping. If they include it in such a way that is a mere form of expression and not a tools or means to heighten exploration and combat, then it's pointless, and they might as well refrain altogether.
As a practical means of travel, I would prefer a 'climb' or 'clamber' action to get over small rocks and such.
I don't mean on the forums, I mean another in the series of player's polls that's already been presented.
Though, I will agree, that part of the problem is that we also want to include and target many of the people who have stopped playing (after all, those that are still here have been through a lot and are committed to sticking it out). I'm not sure that all of them still follow the Lodestone and getting the word out to them to participate in the poll isn't easy. In fact, every time there's a poll, I have to badger my husband to go do it (he can't bring himself to log into the game with its current lack of content because it bores him to death).
Some people just don't care. They won't come back until they see results.
But I can say for myself, that while I am a FF fan, I am not a FF purist. And I'm not alone. So I have hope for the future.
Actually, climbing instead of jumping sounds more smart than jumping. I'd rather climb the ledges unable to walk on then jump.
Not sure where you think a "Jump" would correct that certain problem. That's just simply a fall. It requires no need to physically press a button to jump.
Now I'm here to set this record straight. There is ABSOLUTELY no reason not to implement jump AS A PASSIVE TRAIT ONLY! I do not see a situation where you would have to frequently press the "Jump Button" If there is a hill up ahead that you can climb/jump up onto, then it should do it automatically, not manually. If there is a steep drop off that requires you to jump/fall off from, it should also be done automatically and not manually.
This topic is starting to get rather boring and tasteless. I can see people are passionate about how jump is all in all part of the FF trend. However, even in the games such as FFT Advanced, jumping was merely used as a passive ability when moving from one place to the next. In certain games, such as FFX, when my favorite character used jump, you couldn't control the angle, height, or time in which you jumped.
This is how I feel on jump in a nutshell. Bring it into the realm of FFXIV, but do it as only a passive ability to movement mechanics in the game.
(First half put in another thread, should've added to this one lol ^^;)
I say F jumping, unless done in a ff:xiii style, or zelda. now, listen here...intead of adding jumping. what if they added a small climb feature? you ever see anybody jump in plate armor? even theoretically? not possible. You could however add a small climb feature, using a zelda type collision detection. I see a 2 inch drop? hop down. I see a 2 foot fence? I climb over. I don't have to ninja jump over those small obstacles.
Now, everyone against jumping (or climbing, whatever) they way the reason they don't want it is immersion in the RPG realm. Stay with me, I'm playing my own devil's advocate. Now, when you unlocked your mount in WoW, how often did you jump? I know I never did, I put myself on an auto path and that was it. You followed roads around and that was that. Now, lets say they do implement jumping, but they don't implement jumping on a chocobo. Whether it be the speed of the mount, or just the overall work of having to implement a jump on a mount. Would it really be that bad? No, it wouldn't. You could jump on your own character, but not a mount. I think a huge problem the dev team might be having with jumping is doing it on a chocobo...you'd have to add in momentum, weight, distance. Alot of factors in there, I doubt not wanting you to jump is the one they're weighing on. So, how about it? A compromise that you can jump when you're by yourself, just running along, but not when you're on a chocobo?
Now for this I have a case in point that proves someone in FF series did jump while in plate armor........Steiner from FF9!
As far as a compromise on jumping with your character but not on chocobo, I say no. I can only see people jumping just for the fact to bunny hop. If you really want to jump, why not just add it in an /emote? As you said, we should keep it as only a FFXIII or Zelda game where it's recognized as a Collision Detection. We should only jump as a passive way to clear the obstacle.