-moogle walks in-
moogle: and my pom pom
-room stares at it speechless-
moogle: what... pom poms are hardcore kupo
-room stares and it speechless-
-moogle dances, pom pom flies around and knocks everyone out-
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I am just a simple Ranger... http://youtu.be/1yqVD0swvWU
Warcraft had mage portals and summoning system, also what you said about exploring on that game is so far off base. There are millions of stories like you are trying to say and I can barely think of any in FFXIV because it is copy/paste environments and a dead world. Not trying to totally defend that game but if you are going to try to use another game as example don't lie to try to make this game look better. I actually believe I posted that on an earlier post using WoW as an example for the amazing transportation immersion that game has.
Besides, is it really that big that we can have a 9999 stack instead of 10 999 stacks? Especially when they don't really take inventory space...
So nope, he is just whining that the game doesn't match the ideal FFXIV inside his head. Just a poor obsessive mind who can't sleep at night because somewhere someone is enjoying the game in a way he wouldn't.
And my....
while some botters are pretty obvious, such as a Ofuds Lsdhf sitting in front of the fish npc in LL for weeks at a time doing nothing but making wind shards, others are debatable. I myself have often missed chats while watching a movie while grinding crafts. Eitherway, making life unnecessarily difficult for every single crafters in the game because of the presence of botters is just not a very smart idea, especially when going back to the old system would just make things slightly inconvenient for the botters while increasing their profit margins as prices goes up.
IMO, the whole concept of limited inventory should be thrown out the window, burned to a crisp, and have its ashes shot out into space and dumped into the sun for good measure. Limited inventory for what a character can carry on person is fine, but limiting inventory space in your "home base", or the equivalent of such, serves little purpose other than as extra income for the dev. in the form of mules.
Maybe I'm just spoiled by Eve, I can have thousands of items that stacks trillions deep, and I can do that in hundreds and hundreds of different stations.
Actually you have a point, I'd forgotten about mage and city portals, been a while since I played it. I still can't think of a single time in the whole 5 years I played it where I had a memorable experience in exploration, usually I just found myself running back to my corpse after bouncing off a cliff or something.
Also 90% of Warcraft enviroments was copy & paste too, ashenvale itself had at least 5 'caves' in it that were all completely identical, and caves in Teldrassil that were also identical to them too, and even ones added in Cataclysm. Same with the buildings.
Hard to find any MMO though that doesn't feature some form of copy&paste somewhere.
As it is though I wasn't lieing, I find this game more enjoyable, because it doesn't dictate what I have to do. I don't have to kill things, I can spend the time gathering, crafting or just exploring and admiring the surroundings. In Warcraft to see any real content I'd HAVE to kill stuff because I'd HAVE to gain levels so I can move into new zones to gather materials to craft. If I didn't every monster within a 15 mile radius would be chasing me.
As for barely thinking of any stories... plenty that people have posted in this forum, heck my linkshell has a thread on their forum devoted to letting everyone else in the LS know what adventures they'd recently been up to.
Chocobos and airships - me no need to teleports no mo'
If this conversation has come down to the "cite your sources" argument, which I'm sure would have turned into "unless your citing scholarly journals i don't buy it blah blah blah". I'm going to just walk away from this one, had I known in order to "humble" you i needed to develop a thesis with full work cited i would have reconsidered this conversation as a whole (this is a forum for the love of god). What would be the next thing you asked for, an annotated bibliography?
You seem to me to be a decent person just not very humbled is all, i wish you fun and great times in FF14.
P.S. I apologies for not reading your link directions earlier, i must have skimmed over that accidentally.
I did notice though that you were starting to quote mine my responses and juxtapose them strategically to make it seem like I was referring to something else. This will get me to remove myself from the argument just as Azurymber's misuse of the same logical fallacy did. I need to start seeing as much care as I put into my responses as I've been putting into yours. My method of putting red text into your quotes along with an overall response to the post as a whole leaves no room for the "you didn't read what I said." I've noticed that I bring up several points in a response but only cherry picked ones are used in your rebuttals. I can show this when I get back from work, as I can show how you began to quote mine me and pull my words out of context.
I wish the same for you and your enjoyment of Final Fantasy XIV. I don't think our needs are mutually exclusive.
To answer OP's question: Nope.
If it is explained and treated as something logical in the world, it shouldn't break immersion. Did warping in Ocarina of Time break immersion? Nope because it was explained and it made sense within that world. As long as that condition is filled then there should be no problem. FFXIV explains the system and treats it as something that logically is possible and happens on a regular basis.
This was the basis of my Star Trek metaphor. This particular one is even better as it constrains it to a similar medium "video games" but I'm sure you'll find a rebuttal claiming that Ocarina of Time is not an MMO, completely sidestepping the entire point you were making.
I hope I don't see this as I continue on with the rest of this thread.
Long words do not phase me. I have the internet at my disposal. I can look them up. If anything I should try to be more concise with my replies. I think people are getting lost in the "forest" and are unable to see the "trail" I've made. I'll probably start putting quote responses in spoilers and limit the post to a summary response.
I was unaware there was anything really left to say in this thread...
I think about 30 pages ago everything that could be said pretty much was, I think we are arguing in cricles still. It's a matter of personal preference wether the insta warps ruin your gameplay experience or not. Just because people have the option doesn't mean it doesn't effect them, the option really does take out all the "Point" of walking.
Sure you can still walk...but why? It's not rewarding anymore like it used to be. Walking to somewhere used to have a point "To get there in one peice" but now that that's invalidated with the airships it really isn't rewarding or even really has a point to be being done. There isn't anything to really see if your just going from city-city, nor is it dangerous, nor is it engaging at all currently.
I can see why people want the warp, I'm still not really bought on the fact that nobody has "The time" to get to places...but I understand the mentality of many who just want to bang out everything as fast as possible. I think it's unhealthy for the game for people to be able to do this...but I understand why they want to be able to do it. People treat MMO's like work more and more nowdays, it's all about maximizing your time/productivity instead of getting wrapped up in a world where you get to forget about how hard you worked, or how crappy your day was.
It's a different mentality between I and the people who want the stuff right away, and I'm sure those people who want instant airships all have their own lines they will draw in the sand eventually and say "That's enough"
I've put my point across that I think a more dynamic world should be worked on before introducing ways to bypass the empty world we currently play in, it's just encouraging the developers to keep pushing work on the overworld back farther and farther when they know they can keep people happy by allowing them to bypass the world.
I don't want the game to become a giant series of instanced content...
But really I hope the people argueing circles around eachother can really just accept that there are two sides to this arguement and no matter what you say the other side isn't listening, nor is either side "Right" it's a matter of preferences...yes that includes involving a "Choice" the option to never have that "Choice" is my preference, because it effect my gameplay experience in a way I don't want it too.
My response to Jynx can be read below:
A developer creates a game with goals in mind. Final Fantasy XIV has a myriad number of "goals" to achieve. These are further reinforced by the lodestone achievements function. This will further be enhanced by an in-game achievements function which is already in the works. Some goals are clearly defined for the player. Other goals are suggested to the player. And yet there are still, and always will be, goals that the player defines. Putting arbitrary filters to accomplish these goals would be a design flaw. People already called out XI on it's timesinks, airship travel being one of them. The developers responded in XI and have adapted XIV accordingly. Yet there are areas where they could still open things up.
People shouldn't be forced to sink their time into not accomplishing their goals. People should be given the freedom to explore the world as they see fit. Hand holding them or forcing them reduces the sense of independence that accompanies exploration.
Opening up areas, creating potential, and providing content is a job for the development team. Exploring those areas, fulfilling their own potential, and choosing to experience that content is up to the player.
The 20th century philosopher Cornell posited:
Quote:
Originally Posted by Soundgarden
I've explored the world and seen all the effort the team has put into it, there is just no reason for many people to visit these areas aside from just exploring "A are thing these days it seems" considering how often you hear people complaining about how droll the world is when they probably never have set foot outside of the aetherite camps or where their leves divine them to go.
I'm sorry if you feel that "Forcing" some world exploration is a bad thing, personally I think it should be part of the adventure. I understand you Risk Vs Reward system and I think it's a great idea I looked the thread over earlier and can't find anything to dissagree with really aside from it being extremly time intensive to implement such a system that catter to everyone.
I guess perhaps I'm a tad hard-headed towards the changing demographic of the MMO market, but hell I hear people say that the travel system in XI was "Changed so many times" yet...every single time you had some new means of transportation their was some sort of limit or restriction implaced upon it.
Anima is fine the way it is, aside from the fact you don't even have to TRY to get to the camps before you can warp to them I find that sad that it's an option to just FLAT OUT skip the world, not skip it once you have at least got there...just skip it totally. I'm glad that you at least put some effort into your arguement but I wont really budge on my view of how the system should work.
You should at least have to earn something once before you can access it. Walking is currently pointless if your walking for City-A to City-B there is no reason you should ever do it logically, there is nothing to see or experience on the main roads that is even remotely worth noting. I'm not saying jam rank 45 antlings on the path you can't avoid, but I am saying there should be a hazard or two along the way to town, hell maybe a NPC or two to talk too on the roads that travel from city to city.
Christ even a Merchant or something who runs the roads, he doesn't even have to sell great stuff but having a mobile shop wandering the main roads would put some more life into the world. Like I've said I have no issue with fast travel per-se I'm just against the implementation of it where there is 0 effort into aquiring it. The time investment of Anima is fine to limit, but there needs to be the "Risk" of earning the warp areas prior to teleportation.
Currently Teleporting is 0 risk all reward, getting the aetheral nodes is hardly a challenge either minus the few camps that are flat out impossible to get too. I had one challenging run where I could actually avoid stuff but still have scary situations and I believe that was one of the Gridania ones before they changed Efts into instantly agroing morons. (Why they changed efts and a select few other monster agro conditions is beyond me)
I want their to be a challenge when I get a rank 40 camp when I'm nowhere near rank 40. I don't want everyone else to be able to earn it by snapping their fingers either. It cheapens the accomplishment of actually having it when there really was no challenge in the first place because it was skipable.
It's like telling people they could get into (Sorry FFXI reference again) Sea without doing any of the quests, sure you could do the quests and get the story...but you can also just skip all that and walk into Sea no rhym no reason. I think things should be earned, I think thats a great reward being able to get to an area because you worked hard to get it!
I don't think your against this either I'm not targeting you specifically with my arguement, but as it stands instant transportation effects my enjoyment of the game. I don't get the same rush "Just because I went off the beaten path" I get the rush when I did something others had a hard time doing as well, and it's a trial for everyone who plays. You can't give every kid in the class a gold star for trying without making the gold star feel cheap and pointless.
I think it's better to "trick" players into exploring by having your content divided up between different sections of a given area than it is to "force" it upon them by making them take the long way to a given destination. If that sounds like a "theme park", it's because it is, but it's an effective model for a developer if one of your goals is to, at the very least, get people to go near the places where you've put all kinds of cool stuff; from there, you can add elements to the area that will gently nudge the player in a given direction without outright forcing them to go that way to finish their mission. Something as simple as the lighting in an area can accomplish this goal, but I'm sure there are other methods, like additional mobs.Quote:
I'm sorry if you feel that "Forcing" some world exploration is a bad thing, personally I think it should be part of the adventure. I understand you Risk Vs Reward system and I think it's a great idea I looked the thread over earlier and can't find anything to dissagree with really aside from it being extremly time intensive to implement such a system that catter to everyone.
If walking is so important to you, why not take a half-hour walk... outside. At least you'll have the benefit of the exercise. And if you don't have to walk a half-hour in the MMO you play every session, that's more time to get out more. :p
There are more important things in life than being immersed in tedium in the game. I mean, your character also doesn't have to eat, drink, sleep, perform daily hygene, pay taxes, and throw out the garbage for a reason. People just want to cut to the action, not live out yet another boring life.
Sounds like he wants it to be like how they represent MMOs in anime, with the characters being actually fully immersed (matrix style) and even simple tasks like walking to the next town becoming an awesome adventure full of things to discover.
http://www.youtube.com/watch?v=rVUmQ3xiJJE
It's a nice ideal but also something you just can't really get from any of the existing MMO.
I really suggest people looking for that kind of immersion try pen & paper....