Gotta love it.
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The graphics will remain pretty the same, technically speaking. But the general impact will be better with a finally good shadow/lightning engine and improved shaders around.
Well you're allowed to think what you want, but S.E. will of course refuse to acknowledge a downgrade. And as long as they improve the shadow system, they can waive off any reduction to poly count or textures as a necessary compromise.
Anyways, SE also said there would be roaming primals in 2.0 ... and look how that turned out. lol.
He is simply confusing the term "Optimization" for "Looks better than 1.0"
In reality, the optimization will allow lower end systems to run the game, while still allowing the mid and upper end systems to play on a better graphics level.
For thise crying about that screenshot. We kniw full well SE has a bad habbit of taking shots on low settings, then again your just looking for something to nitpick so it doesn't matter to you.
Aren't we all forgetting about levequests.
I'm pretty sure that Yoshi-P mentioned in the past that those would stay around. This is also another form of a quest. Perhaps he's also trying to bring back the time where we all grouped together and spammed those levequests. But I'm guessing that the levequests will be different this time around and more engaging.
At least, this is what I hope... If they leave them untouched. It will just be another snorefest grinding experience all over again.
I'll wait and see for now. No point in worrying after all.
I doubt the new pic is the engine at it's best/highest availible quality graphic settings, here hoping to very detailed graphic setting options(draw distance, shadow draw distance, etc)
I can take a lower poly count for better textures (ala FF12 & Vagrant Story), but lower everything would blow.