This is something I can get behind personally, even if it has to have some added restrictions like a 5 minute cooldown or once per instance.
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Because you somehow decided to take a statement about wanting more to do when there's no healing (and how healing is being encroached) by saying:
No, he didn't say for people to take more damage and make the game harder. He said he wants to have a better DPS kit (not more DPS) and to not feel replaced by a Pictomancer in a group.
I won't because I was surprised they gave DPS and Tank a heal at all but it is very old mechanic from back when the game was hard. Unfortunately they lost too many players because of it and toned dungeons down. Did they do it too much? That is for them to decide. They were losing quite a bit players back then though and had to do something. The heals they put in, at the time, were for the solo player that didn't want to group or to help 2 player groups that didn't have a healer. Now though.... I don't really know but I would assume it is the same.
The game has been growing every patch since ARR we have data to back this up, we also have data to show that healers used to be more common than tanks but that flipped in ShB
Regardless you still haven’t answered anything about my point
I’ve told you three times “GIVE. US. MORE. TO. DO. WHEN. WE. DONT. HAVE. TO. HEAL” and every time you’ve deflected about some random point I didn’t even make about excessive out of healer healing
I’m specifically saying if we don’t change the out of healer healing then you need to give healers something to do, I physically cannot make that point any clearer
You keep saying give us more to do but more to do means more healing or more dps. More healing means more damage from enemies and more dps would start to make you more than just a healer. In every MMORPG I have ever played the healer is always just a healer and can't do much dps unless they actually have a dps spec for them which took away their ability to heal much. The heal spec took away their ability to dps much. It is a give and take. You really can't have both. Sage is the only one that I know of that relies on it's dps to be able to heal but even that dps isn't much. So either way you are going to make the game either harder or easier depending on which way they decide to go with it if they decide to do anything at all. Can the pictomancer sustain healing an entire group of 8 people for a long time? If it can then like I said, it may need to be tweaked but if they are then they aren't doing much DPS. It is a new class. Give them time to tweak it. They can't queue as healers so they would be gimping the group out of a dps if they tried and some bosses would reach their rage timer before they got it down.
We literally had this design in SB with healer DPS kits (where they were more popular than the tanks) the healers were still primarily healers but they actually had something to do that’s not broil, that doesn’t mean they need to do “more” damage, just do the damage they alr set do in a more interesting way
Even WOW has this, WOW healers barely spend 10% of their time doing DPS and they still have kits that are more complex than our healers, same as our tanks, they are also support, in traditional MMO’s tanks didn’t do damage, they had defensives and hate generates but neither really did damage, why are tanks “allowed” to have full DPS rotations
The idea that healers only heal is predicted upon an encounter design that actually forces the healer to heal. In modern 14 the healer isn’t healing almost at all. So you can either make the damage more interesting or up the damage, upping damage raises the skill floor so the better option is to make the damage more interesting
As for my PCT comment I never said PCT can replace a healer I’m saying star prism having a heal adds nothing to PCT but gives the healers less to heal, it’s not useful in solo content as you can only use star prism once per 2 minutes, it’s just a heal there for the sake of it l, that’s a heal that doesn’t need to exist
So what is the point of a healer in this game? We can't get a better DPS kit because then we're not healing. But we can't design the game to make healing actually needed because apparently that's too hard and will make the game unplayable. So, other than being a forced carry on the other 3 people since we bring nothing that can't be better done by bringing a 3rd DPS.. why do we exist? (And don't claim it's for hard content - once it's on farm, the first thing you drop is the co-healer)
A healer will ALWAYS be needed. That is the point. You can't do dungeons without a healer. The tanks that can heal themselves through a boss, which I believe is only warrior and paladin, needs to be looked at but dungeons are where healers are really needed. Without healers the game might as well not have any dungeons and just let everyone zerg the things. The only dungeons that everyone farms that I know of are pre-made groups where you can cheese it by going in over the level of the dungeon. Me and my daughter got the birds and wolves doing extremes by ourselves that way. If you go into a dungeon at level I have never seen a healer not be needed.