Really it's hard to tell how they count it because of unequal divisions. If you put it that way, we've gotten a new Ranged job every expansion, which kinda nudges me to thinking raid composition doesn't necessarily dictate how they choose new jobs.
On the other hand, we only have 6 Disciples of Magic (3 of whom are DPS sharing one gear type) versus 11 Disciples of War (7 of whom are DPS responsible for 4 different divisions for gear).
Yoshi-P said he wanted to balance out each role, but unless they make like a Magical Melee DPS category (which I could only imagine having one job in it unless they move Ninja, and no practical separation from DoW Melee), that's gonna be hard to do. You add a new ranged job of either kind and the melee get upset they have limited options for half the DPS slots in raid; you add a new melee job and the DoMs feel underrep'd in raids since they're already competing for spaces with Ranged Physical. No real winning either way by focusing on "how they count", since I think ultimately the devs aren't attached to any particular meta.
That's fair, I just think there's only a handful of viable options for Ranged DPS weapons -- pistols among the remainder -- and to throw it on a melee is a huge missed opportunity for the Ranged jobs.Quote:
And as for the burst, you wouldn’t HAVE to be more than max melee to use your ranged skills but you could. I haven’t thought it through completely
