My point is that it may not be "people" that are precious about keeping their relic gear job-locked; it may be (and from interview comments, probably is) the devs.
I'm not making this argument because I agree with it, I'm pointing out that it may not be that simple to just say "look at all this other gear that could be unlocked".
What I'm seeing is that they keep coming back to talking about how the relic gear shouldn't be shared, even when that isn't specifically the question. They don't like being asked, and might feel uncomfortable about saying no. That tells me to drop the question rather than repeat it again and again.
And while I won't argue in favour of restrictions, I'm of the mindset that we have them and it's unlikely to change - so we have to work with them. It's not like we have a shortage of options in the game's current state, however much we'd like additional ones.
Edit to add:
I guess my line of thought is that it feels like a matter of understanding what is and isn't worth asking for. If they're not willing or able to change the current restrictions, especially if there are technical reasons and it's not just a matter of convincing them to agree, you could ask them ten times and they'd say no every time. But if you accept the overall system is probably here to stay, and work within it - instead ask for specific things you'd like to be made available for all classes - then that is something they can potentially do without having to alter how it works overall.
