Great post, Threads. We can only hope that the developers have something similar in the works. Bring on the strategy!
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These kind of analogy will work for party based content. Now in patch version 1.21 and beyond is where I believe the dev team made it clear that each job will fit a specific strategic role to play when players have to band together.
The question reminds, do you want classes to fit these roles when they are designed for mostly solo content? I think a lot of people is probably thinking of FFXI to much. (Which is not a bad or good thing)
I'm trying to not get my hopes up on that one to be quite honest. Let's hope they will be able to pull it off, but personally, I don't think there will be a role for everyone, or rather, all roles being important enough to warrant not being replaced by the more useful one *coughpglcough*
Won't comment on normal mobs since I don't mind how fast they die (only because I don't have all classes at 50), but I would like to see some dragon or other bigger NM fights. SE will implement 2 more instanced raids in next patch which will help.
I don't think we can compare this with FFXI since the battle system was different. Do I want to go back to that style of fight? Maybe, if merit points were reintroduced and if all my classes are at 50 :D.
I will start by saying that strategy is essential regardless if you play solo or in a party. The dynamics might change a little bit but the rules I list above are not meant to be exclusive to one or the other. I will admit to focusing my remarks towards party play but did not intend to limit them to partying only.
That said, I'm not sure I understand what you mean. It is my understanding that 'Jobs' are essentially 'Classes' optimized for party play. It don't think it means that 'Classes' will no longer be able to party or become meaningless. I could be wrong, I don't know for sure what the developers have planned.
I continue to hope that 'Classes' will be developed as stepping stone, where you learn the basics of your 'Class' with regards to gameplay and strategy. The ultimate goal; evolution into your 'Job'. Since after-all this is an MMO I don't believe solo play should be epitomized in everything. It should be a viable option but not the "be-all-and-end-all".
Regards
yeah but as long as we get an exp boost, so that way obody will complain at all.
What I'm trying to say is, solo play is an option that we have. Jobs is brand new to us, and it is to my understanding that they specialize in specific roles for large scale content which we both seem to agree on. I'm being optimistic, jobs will really have to shine beyond classes with their exclusive abilities and with other jobs working together. Monsters will have to be the appropriate difficulty for them that will out shine class abilities.
Before patch 1.20 people were soloing Lv60+ monsters, and now it is not so likely common. Ultimately I think people are not considering the fact that there isn't many Lv50 content to choose from right now, and I think that is not a fair reason to adjust petty everyday mobs for grinding on classes either solo or in small parties.
First of all, Fusional, you need to reevaluate your argument. You keep comparing XIV to WoW, and then you boast about your "feats" in XI as if the 3 are all connected...
I'm gonna hit you back with one of those condescending, rhetorical questions you seem to love so much. Are you making irrational statements on purpose, or are you just ignorant? "I'm a nice guy, so I'll assume the latter" -lol, don't mean to be a prick, but just thought you should "see yourself."
No one here, as far as I can tell, is saying that WoW is easier than XIV. Just b/c they dis WoW and *compare* it to XIV does not mean that they're saying **XIV** is harder. In fact, most of them are raging about how easy, and dull, XIV is in it's current state. When ppl insult XIV, using WoW as a reference, it shouldn't be difficult for you to figure out their logic:
XIV sucks a$$ just like WoW does, THUS adjustments need to be made to bring about the same challenges we faced in **XI** (not that difficult to grasp).
WoW is easy *COMPARED TO XI* , not XIV.....ok? Stop comparing WoW's content difficulty to XIV's content difficulty. Neither of them are challenging (compared to XI). That is the argument being made here.
It's like you're arguing against yourself....I think everyone agrees, on a scale of 1-100, WoW is like a 50, and XIV is a 10. That's not the issue, though. We want XIV in the same league as XI. And seeing how "familar" you are w/ XI's content, I think you can agree that WoW doesn't even begin to compare (Pre-Abbysea).
I think a lot of this would be alleviated if they put in some more roaming NMs that people can give a damn about and mini bosses in areas that you couldn't just spam to death.