Originally Posted by
KokonoeAiyoko
This occurred because of how the game is designed first and foremost. This game is really imbalanced with grouping as is due to roulettes. This is how Steps of Faith was before:
1. Player's 1, 2, 3, and 4, enter Steps of Faith for the first time.
2. Game doesn't tell you what to do before hand.
3. Player's 5-8 expect you to know what to do because this is their roulette and it's older content that they've done a billion times, despite the fact that these people are new. Player 8 also complains that Trial Roulette gave them "this fight".
4. A whipe happens because players don't know what they're doing and are confused as a lot of stuff is going on.
5. Player 5 gets annoyed and Player 6 gives some light instructions, meanwhile Player 8 rage quits and takes the 30 minute penalty since they have no interest in improving the situation and only care about getting their tomes.
6. A whipe happens again as the DPS is subpar and not enough coordination with the mechanics. The new players still seem at a loss and Player 5 mentions to "go watch a youtube video" and leaves, and then with that, everyone disbands and the DF queue process for each of those players starts over anew.
I think the issue with this game is the reliance on external youtube videos to know what to do combined with the fact that roulettes exist and only make people impatient when the content is designed to be trial and error. This game is heavily designed around getting your quick fix of fun, but when they do create something challenging people, those players (including the good players) are so accustomed to their quick fix that they get impatient and leave when things aren't going their way because they want their instant gratification of tomes.