mm k..
On a more important note, I'd like to see a 50 MNK pls
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so....leviathan is not very kind to monks at all.
I know this fight is easy and it's on farm status just 3 days in so it's nothing to be worried about but all the dives forces you to drop GL and during the 4 orbs phase melee dps is severely punished due to inability to apply dots to multiple targets.
I can totally see myself farming this solely as a drg who can buff bard attack, backflip out of heavy and in general maintain a healthy dps.
The job needs some very needed tweaks and one thing I would like to see is greased lightning moved as a passive effect instead of something activated and then afterwards looking over the positional requirements of the job because it needs some serious tweaking. Its the only class that I've seen that has the biggest issues dpsing in the game.
I was thinking that in order to ease the stress of the rotation, it'd be nice if there was an ability that automatically refreshed demolish for us within the combo system. I've found that a great deal of monks are simply skipping or neglecting their DoTs; despite how integral it is to the system.
Monks may be weak to GL dropping mechanics but we don't need hand holding for the actual rotation.
If people are neglecting their dots, that's a player problem. They should just stop doing that.
A shorter PB CD or an ability like the pvp one that instantly grants GL3 (with a reasonable cooldown) would be best.
I don't think we're that badly off, but we suffer from mechanics more than others.
This is the dumbest thread i have read in a while, and not because of the DRG vs MNK debate that goes on forever. I think this thread itself signifies the main problem with FFXIV community Mentality as a whole. DRG is taking the Melee slot from monk?? LOL!! thats not DRGs problem, thats a your parties mentality thats having 3 rng and a obligatory Melee slot. DRG and MNK should not be fighting over who takes the melee slot, that is just stupid. Instead we should both be fighting together and showing all the people who choose only 1 for the sake of"2 melee not being optimized for the fight", that 2 melee is so much more dps.
For one, shoulder tackle needs to bind instead of stun so you can use it without screwing up stun-rotations on bosses like Ifrit HM.
Also Perfect Balance needs to retain the form/stance of your final move for smoother transition. GL duration upped by 2 seconds.
As someone who has played Monk since I started, and dedicated quite a lot of time to it, I can attest to the fact that there does need to be a bit of a buff. While I agree, during a static fight, where the boss just stands there and takes it, my DPS is always the highest in the party. But in fights where the boss runs/jumps away, it is exceedingly difficult to keep Greased Lightning up. Monk is advertised by everyone to be the highest DPS in the game, hands down, no arguments, game over, but that just isn't the case with most of the higher content fights, like primals. An increase in the duration would be awesome, by a couple seconds, or the stacks only falling off one at a time every 12 seconds, I would be ok with that too.
I don't think that Perfect Balance needs a reduction in cooldown though. That would be NICE but not something that would really give the edge in these situations. Mainly because, even with a decrease in Cooldown, a party with GOOD DPS will burn through the phases way faster than any longer cooldown, and you would have to make it absurdly low to adjust for that.