Sure doesn't feel like it on my server. I guess players now are playing at a more casual pace compare to the mad rush at launch.
I know that's how I and many others I know are playing. We play two times a week for two hours to raid and then sporadically otherwise. Before that, I'd log three or four hours a night and many hours on the weekend. But that's how it is when you have plenty of content to work on/through.
Perhaps it is time to evaluate if it is you who are mistaken about how a game is rated, this perhaps is case in point of how your opinions are not fact.
If FF13 is the best selling FF, it means there are plenty of customers who liked FF13, but instead, you're suggesting that those customers are masochistic and purchases a game they actually hate but doesn't want to admit it.
seriously?
1. Indeed it'll have been better if the system automatically unsummons your chocobo if a queue pops
2. I do not use potions enough to accurately identify if the current system has its restrictions in place due to a game mechanic or was it simply bad programming.
3. The implication is to make FFXIV PvP oriented, FFXIV does not actively encourage PvP as it is deemed highly competitive and might turn away newer players to the genre, it is obvious that the lack of focus on PvP is intentional rather than an oversight or "difficulty" in implementing but I am confident that as the community and game matures, it will move towards content with greater PvP elements
4. Over-melding at great financial costs would make the BiS attainable either by those with large gil reserves or players with disposable income to purchase gil from RMT, RMT aside, over-melding with a simple 5 additional primary stat point per piece can make the difference between a player needing to actively use CDs and handle the mechanics or simply face-rolling the content and if content is based around the iLvl difficulty of a fully over-melded gear-set, it'll be immensely difficult for those without over-melded gears and you'll get "Over-melded players only" parties; conversely, if end content is designed around non-overmelded gear, it'd be easily completed by players with overmelded gear and you'll see them in this forum complaining how end game was "too easy"
I don't think that many of them are design mistakes (other than the chocobo and perhaps potion CD) but merely the game direction, it might not be what everyone likes but it also doesn't mean it is a flaw.
No, I'm suggesting modern gamers and fans are perfectly fine with linear corridors, press X to win and a badly written character shoved into every game until you like her, thus we have stuff like no elemental weaknesses because they're too complicated and an echo buff to win story fights because only endgame matters, and those fans will keep consuming these games because they love a franchise so much, nevermind the franchise used to be a whole lot better in the past with better stories, gameplay, world designs just to mention a few things. Ultimately it doesn't really matter anyway because both the people that worked on those games and the fans that enjoyed them before they went downhill have moved on to greener pastures, or just bought Bravely Default.
Yes, RMT aside. The problems with RMTs should not dictate development. Anything designed in game needs to exclude RMTs as an extrinsic variable. RMTs just need dealt with, period.
4-1: They would still need cooldowns, this is inarguable to the point. Even if i90 gear had 4 available melds, they would need to use cds.
4-2: Saying “facerolling content” is an overstatement.
4-3: Those party restrictions already exist.
4-a-1: These are indeed flaws. Even if some of these things are intended, they are still flaws. Just because something isn't a glitch doesn't mean it's not a flaw. Without further discussion, they are subjective, but almost any flaw is subjective (the cannon of beauty exemplifies this).
Again, this is a simple fix I seen mentioned before, that accepts RNG as a way of life, doesn’t create anything overpowered, stimulates the economy, and creates the horizontal progression a lot of players want.
Regardless, my agenda is fulfilled…there IS plenty to talk about yet. ;)
I am not even trying Titan HM or Coils and yet have so many things to do in this game that have to plan how to use my play time.
Also, I can't help noticing that many (most?) of the complaints about this game seem to come from the kind of players who devour all content (or better, the subset of content they care about) in a few days by playing 24x7 and then ask for more... and yet they accuse the game of catering only to the "modern instant satisfaction" player. Heck, they ARE the modern instant satisfaction player, and being able to do Titan Extreme does not change that. I am not saying that they can't play the game much better than me (from a pure skill point of view), but rather that their kind of gameplay destroys any hope of having the lasting fun they are asking for. There is no way any game company can release content at the speed they consume it. :P
Meanwhile, the really old-fashioned player is slowly building characters by doing dungeons, dailies, leveling gathering, leveling crafting... and looking a lot around in doing this.
the thing here is at this point, those of us who was taking their time (the "causal playerbase")and doing everything slowly (in my cases super slowly) has hit the "there is nothing to do" wall and wondering why im still logging on.most of my FC has quit and went back to their previous MMOs and those who havent is sadly waiting for the other MMOs to come out. im close to it as i just need to get a few more classes their relics and then i will be asking "now what?"
Hi guys I thought it would be a good idea to post a link to my thread in here to try and get more support its an idea i had for open world content called "Dungeons Opened Up To Explore" be amazing if i could get more support so far a lot of people like my idea here's the link
http://forum.square-enix.com/ffxiv/t...Up-To-Explore.
Thank you in advance to anyone that likes it bumps it or leave a comment with an idea to improve on the original idea (/^o^)/
The classic FFs that these same fans revere are more linear than FF13 , FF13 isn't exactly the easiest game around, the difficulty curve increase in Gran Pulse has thrown many of a players off and Lightning is far from a badly written and hated character, perhaps you hate her but that still doesn't make it fact.
FFXIV has only gone through 1 expansion, elemental weaknesses aren't as game changing as you'd think it'd be, we'd still just perform a set of rotations to throw out the most consistent DPS
Echo buffs are for Coil (main storyline quest) which is obsolete in 2.2, I'm not sure why is it so hard for players like you to actually allow those who have difficulty progressing the storyline to have a dig at it after 2 whole content patch.
Your memories of classic FF are rose tinted