Originally Posted by
ForsakenRoe
A more sensible solution than a damage option (which just becomes 'the best option' and causes WHM to want to avoid healing entirely as with SHB Misery when it was a damage loss) is to have a Barrier application spender, that is weaker than SCH/SGE equivalents. For example, SCH shields are 540p for Adlo, and 320 for Succor. So why not let WHM apply Barriers with 400-500p and 200-250p respectively, so that if we don't 'need' healing and don't want to cap, we can still make use of a Barrier. I've even got names for them: Afflatus Bastion, and Afflatus Sanctuary
Of course, this goes against the Pure/Barrier split a little, but I think it's far better that than ending up with some players purposely not healing because 'itd cost me a damage resource'