I have longer ques on gilga during this kick everyone from the game b.s, then I do when I log in during prime time. This the worst idea I've seen to combat afk players.
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I have longer ques on gilga during this kick everyone from the game b.s, then I do when I log in during prime time. This the worst idea I've seen to combat afk players.
I see the need of this and I see that it's apparently working. Really glad you guys finally get to log on in a reasonable time.
But please don't use the "it's just 10 minutes" argument. Dps have 30+ minutes queue time, dungeons take around the same. For a Dps it's not 10 minutes, it's over an hour we can't really do much that requires us to queue, such as dungeons, trials, roulette,... For people that only have few hours they have time for playing I can see why they wouldn't like this.
It would honestly be enough to just reset the servers with the 1000+ players in queue.
Considering there is a warning one hour before the boot takes place, it's pretty much the player's responsibility to decide if they will queue up in a 30min wait for a duty or not. The entire point of the auto boot is a temporary measure anyway and things will die down in a couple of months no doubt.
I'm glad we have this thread so we can capture the drama each day.
30 minutes? Man where can I sign up for that?
So yesterday I was in a queue and the warning happened (this was before we knew what time it was going to be). So I'd been in that queue for 40 minutes at that point and the dungeon was going to take at least 30-40 minutes (50/60 roulette). So ... what? I was supposed to just know that I was about to be kicked from the game. Btw my server (Ultros) is not congested. I've never had a login queue last more than 10 minutes, and that was on launch day. My queue popped about 5 minutes later (45 minutes total). We got Snowcloak with a tank that had never done it before. So you can imagine how quickly the yeti boss went. I got out of that dungeon with about 10 minutes to spare on the logoff.
So really what you're saying is: I should decide about two hours in advance of the logoff whether or not I want to be able to play FFXIV during the time I have to play it. Thanks. That's helpful.
Here's the forums right now and here's SE tryna calm us.
https://68.media.tumblr.com/8bf85601...tpsmh5_500.gif
As much as I still think this is not the way it should've gone, and the timing hurts EU crowds in particular (yeah yeah it's an NA server, I know, still), the fact that things HAVE gotten considerably better since this was implemented makes me wonder - exactly how many people, basically, just logged in and never logged out since the very start of Stormblood...?
Don't see the hate, this was a good idea.
Maybe perma-ban afk-exploiters. They are the biggest issue with the congestion in the large servers. Then the auto-log off can be dropped.
Hello to those coming though this thread looking at the negative reactions.
i hope your having a good day, know your a good person :3
thats all have a good day and have fun in ffxiv,
that aside i like i can log in now :3
doesn't matter that it's NA or not.
A lot of Europeans have been on the same servers since even 1.0..
my server was saronia when I started. later merged with lindbulm to become sargatanas..
Expecting those players to simply cut any connections and friendships they've made since then and hop to an EU data centre is simply Ludicrous given this is an MMO and social conections are A core part of what keeps people playing....
I've got friends on sargatanas that I played XI with for best part of a decade. and friends I met way back in 1.0 when ALL the servers where in japan..
Being NA doesn't make the slightest bit of difference...
the reset could be 11am-12pm EST and not impact half as many people. it wouldn't be in the EU prime hours or the US prime hours....
That would be so easy to solve too, a new server in Aether, locked for new characters and transfers other than balmung for a week and locking housing purchases as well, allow anyone who transfers to move their house to exactly the same plot they had, including FC houses, then after giving Balmung a week headstart open the server to others along with regular housing purchase. 0 downsides and I bet that would split half the population of Balmung.
First 90002 since early access of Stormblood. Date: 29JUN2017 @ 9:45am Hawaii time. Server: Balmung. I hope this is not going to be a new on-going issue. The q time is still unacceptable. It's bad enough my entire FC (other than a handful of ppl) and raid team have left Balmung due to the on-going q times. I'm not leaving Balmung. I've been Balmung since 1.0. My fc members were also from Balmung since 1.0. My fc members have been playing with each other since the launch of FFXI & WOW. I was deeply saddened when they left. However, I'm here to stay because this is my home on FFXIV.
Please add more servers to Balmung.
It is because it is a balance thing.
What is more important:
A) Kicking so thousands of people can log in when they get home with minimal delay.
or
B) Leaving it is as because we don't want to inconvience some DPS players.
It's annoying, it's a band-aid, but it is ultimately our fault for abusing an exploit (And by we I mean the community at large). I imagine it will be gone and done with in a few weeks backed by a patch to boot or ban AFK exploiters.
I've worked in the IT field since the 1980s. If you really believe that nothing ever goes wrong with application rollouts, or unexpected things happen that require more than "shove more servers at the problem", you have no clue.
Do you work for an MMO game company? Didn't think so.
I do also want this to be looked at as if I am a new player. I end up in a complete restart on Mateus, meaning I don't have millions of end game things to do.
If I was just joining the game, I'd feel upset if I picked a dps, and because of it, got locked out of doing story for an hour because of queue, plus doing the dungeon, because everyone had to get kicked off. I'm working on this character so that my friends that come to play have a spot to go that isn't Balmung, and I'm thankful they don't play at this time because they'd feel upset having this happen to them.
Just do it to Balmung. It's wear most of the issue is anyways.
The reset also wouldn't be very effective at all. It's still early enough in the day that players could login after the reset and afk. Then the queues would still be 2-3 hours long.
After the reset yesterday, the worst queues seemed to only be 1.5 hours long. That's a noticeable difference for those experiencing 3-4 hour queues. You might as well have done no reset at all cause then it would have made not one difference.
Well if this is good for the really big servers maybe just reset them each day? I just see no reason to do this for even the smaller ones..
And about 10 minutes of time: I came back from lunch and missed the announcement, queued up for the last story trial which took never longer than 9-10 minutes to pop as a DD and went into this. 15 minutes before the kick we got the message..we were a good team and would have done it on the next try but we had no time for it left. So after that 10 minutes waiting, some more minutes waiting to get back in (where there was no queue before that) and then I queued up for it again..and suddenly the waiting time was already over 30+ minutes and in the end I waited around 40 minutes before I got in. Without the forced kick I would have finished the fight a whole hour earlier thus this 10 minutes went down to nearly 60 minutes of lost time..thankfully I have enough time at my hands right now but others might not and thus they are forced to do it on another day.
The argument is that because DPS queues are so long, a DPS who has an hour's notice won't be able to run any content for the next hour because they'll spend 45 minutes in queue, get 15 minutes into the dungeon, then get booted.Quote:
For dps it is, they don't have instant queues and this affects them more than tanks or healers.
That's why this needs to be a temporary measure only until a more permanent fix is applied. I am hoping the client update next Tuesday includes changes to boot everyone after 30 minutes of no input (or the only input being a single key e.g. running in place) regardless of what they're doing.
Ditto. 22 person queue on Balmung and was logged in within just a few minutes. It's good to actually be enjoying and playing the game again. Thank you for implementing simultaneous logout measures.
For every one person in this thread complaining about how this lowers their game experience (You poor things, how do you manage to live through each day?) there are countless more on congested worlds now able to log in. Huff and puff all you want, this temporary measure made the game accessible for far more players than it did inconveniencing the few precious flowers here on the forums. Square Enix can see that, and all the hyperbole in here will amount to naught - the forums are very vocal minority. Thanks SE!
My apologies. I didn't mean to slight any of the other servers. My FC / raid team / friends moved to Mateus and started our sister FC on Mateus. I also transferred all my toons to Mateus so we all are able to group together for instances. However, my main still resides on Balmung where as a dps, my q time is anywhere from 45 mins to 2 hours for the instances, which is the same q time sitting on the log in screen waiting to get on the game. I heal now (which I hate healing) so my instance q is not that long. I feel your pain Jijifli. Sooooo .. let me do another shout out to SE to please add more servers
Those "complainers" as you call them have every right to be disgruntled and vocalize about it. Especially the DPS.
The fact is that this should not have been implemented on servers where congestion and login queues were not an issue; it's disruptive to those players. I feel for the DPS because it's more than just "10 minutes" to them.
Additionally this isn't even a true fix, SE is force logging out everyone only once a day at the same time each day. All it takes is those AFK players to remote connect to their machines (very easy to do btw), log back in and go AFK again, thus re-clogging the system.
SE needs to re-work their actual AFK timers and stop dilly dallying around with these band-aid measures.
Not everything revolves around Balmung and I'm fairly certain that the sum active players of the other 23 NA worlds likely far exceeds the population of Balmung (Not even going to take JP and EU realms into account). Even Gilgamesh, the 2nd largest server, was saying their queues had returned to almost normal the day before they implemented this. So who exactly is the previous flower?
Well I'll be damned, for all I can tell this actually seems to somehow work.
We apparently had our kick at 1pm, I wasn't around at the time but it seems to have caught at least the people who were at work and couldn't remote desktop their home PC.
I came home at 4pm to a login queue of 21, easily 400 people shorter than the past average and over in seconds.
Had to log out for an extended dinner later and logged back in right in the middle of prime time, 450 in queue, moving so fast I was back in the game in under 15 minutes.
If things keep going this way in the days to come this measure is working out a lot better than I was willing to give them credit for.
Square Enix has the means of collecting data about population, server load and queue times. You and I have anecdotal evidence and access to a keyboard. SE makes decisions based not on what the vocal few here on the forums say but on what the facts are - hence the temporary forced logout measure. I'm going to assume you brought up Balmung because you saw I was on Balmung, so perhaps that explains the emotional reply.
Let us not forget this is a temporary measure, all it needs to do is change the mindset of people who try to avoid being logged off by circumventing the auto-kick. It certainly appears to have had that effect on (trigger warning!) Balmung.
Please explain, using your proposed system of only kicking congested servers, how you would rectify cross-world parties (whether in duty or still forming in PF) suddenly losing every member from congested servers that had just been kicked?
Have you tried offering any actual reality-based suggestions for how to do this right now? Do you understand the coding well enough to craft and implement a solution in time for it to be effective? Can you predict all of the consequences of these changes and how they might negatively impact players?
600 people queue on balmung when previously around this time it would be anywhere between 3-4k..I am ok with this.
I'm okay with this: I was finally able to queue into Balmung and Omega at last and managed to play after, with only 220 people in queue around 3 hours ago and same for Omega. It's not the best idea ever but I'm surprised i didn't get stuck with thousands of people from few days ago. I'm still hoping for a better fix but for now it will be enough.
I still wish they could've avoided this all together...if only there was something that could test BEFORE the launch of the game...something-something with beta....something-something with PT and....
Nope got nothing sorry.
503 in queue at 5:25PDT when I got home from work. Was on server at 5:40. Something something Balmung how terrible of me to stay on Balmung or somesuch. Once people get bored with Omega they'll leave until 4.5. Happened during the 2.x series, happened during the 3.x series. It'll happen in the 4.x series. Then we'll just go back to how we all need to delete Balmung. ¯\_(ツ)_/¯