I just think it's a good way to get rid of bots.
How can bots gather new mats or power level to 60 now? As this time they have to do story, takes more time for these guys to try to sell shit.
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I just think it's a good way to get rid of bots.
How can bots gather new mats or power level to 60 now? As this time they have to do story, takes more time for these guys to try to sell shit.
Personally, citing "Lore Reasons" as a reason to restrict access in the game is silly to me.
For all intents and purposes, this is writer's convenience - they can say that it's because of lore reasons, but you can likewise write the game in such a way that it doesn't matter. They didn't need to tie Opening ishgard to MSQ. It could've been an event that players got to partake in together to open it, or likewise some other such method to help us overcome the hurdle.
Attatching it to the MSQ just seems like it was the cheapest, easiest path. And even then, what's to say there's no way to do a sidequest to get in? What's to say we can't get in by the namesake of one of our friends who HAVE completed?
More importantly, if you're going to argue "Lore reasons attatched to the MSQ", you're already arguing for a reason of 'logic in the story' when in actuality, your character is the -only- one in his situation. So why are all these other adventurers being allowed into Ishgard? Surely they didn't all save Ishgard by fighting.
Lore is a flimsy reason that can be easily debunked. Let players play and be free to explore. It's more fun that way.
You most likely chose the wrong game then. Though no idea why you are complaining, since you are already eligible for the new content.
And if you want to use pseudo-arguments based on your personal believes - I have played a TON of MMO games, I have left most of them because they had little to no story, and required mindless grind of mobs because the Quests gave next to no EXP.
You are one kind of player, I am your complete opposite, this game caters to "my kind" more than "your kind", you either deal with it, or pick another game.
Also the story is not THAT hard or tedious, and considering it WILL be the (by far) fastest way to level to 50(most likely 51-52) once the expansion hits, and considering that you can skip the VAST majority of dialogues and cut-scenes. I really see no reason to complain.
You want to play DRK/AST/MCH? Good for you, but you will have to take the same route everyone before you did.
Allowing access to Ishgard without MSQ would make no sense at all. The Ishgardians have absolutely no reason to open the gates other than MSQ.
Tying the new jobs to MSQ does make some sense, but it could be done without, but they would have to put the guilds somewhere, and all the cities are pretty full.
Can't help but think the complainers in here mostly have level 50s but just refuse to touch the story. Instead chose to waste their time in here and continue to just bitch and whine about the fundamental design of the game that will not ever be changed. Why? Seriously why..? If you would have just taken like 2-3hrs a day to finish the story patch by patch till 2.55... you would have been done by now.
you can skip scenes to make the story go by pretty quick but honestly huge chunks of the game are gated behind the story
hard to imagine what people even do if they choose not to play it
just mindlessly grind mobs on the overworld all day or something?
No, opening Ishgard is a major plot point of the game, and it even started in 1.0. I don't want the whole world to lose its consistency just because people only want to play the new jobs...
Cause, basically, this is the only problem...if you haven't done MSQ yet, you have plenty of things to do with your already level 50 job before whining about how you can't access Ishgard. Even moreso if you aren't lvl 50.
As for other adventurers, no you're not the "only one". It's mentionned frequently that the cities will seek adventurerS to help (And even Free Company), and you even have some adventurers NPC.
The "you're the only one" part refers to the "Warrior Of Light" status (And even that is not really unique, per se), but you can't actually ever "see" another adventurer with such a blessing while playing.
The good thing of this topic, it's that we'll maybe get rid of all the players who want to throw the lore out of the window just to unlock the new "fancy" content, in a franchise famous for its lore. Good riddance.
Considering that Keeper of the Lake is part of the MSQ, that means that they didn't even bother to unlock Expert Roulette :p
And if they did, it's all the more ridiculous to complain having to go to Keeper of the Lake aaaaaaalllll the way to Steps Of Faith...
Because this pool of players are usually the ones who burn through the game's end game the moment they get there and this is the list of things they usually complain about next if story isn't the barrier.
1. Not enough end game content!
2. Cries about other classes being more op then theirs. Rage for class balancing.
3. Cries about gameplay.
4. Complain about FATE being too repetitive
5. Cries about DF queue time.
6. Cry and cry and cry about everything else.
The crying never ends.
Also don't forget, FFXIV:ARR is still young (not even two years). And it's only his first expansion. We don't know what the future will bring.
Yoshi even said it during an interview -
"RPGamer: For the new jobs in the game, do they start at level 1? And if so are the new zones and quests for those classes or do they have to return to old zones to level up?
Yoshida: Heavensward is an expansion so if you create a brand new character that character will start at level one. So the areas within Heavensward will be level fifty one and beyond. So if you have a character that is at level one they will have to revisit the Realm Reborn areas. There may be questions because there is a system in WoW where you can either start off with a higher level character or purchase a higher level character. Those apply to games that have been around for a while, eight to ten years, and those initial levels are just way too far back in history that it would take forever to get to the current level. But A Realm Reborn has only been around for about one and a half years, almost reaching that two year mark so we feel there’s still enough time to go through and take your time to revisit the areas in a Realm Reborn and there’s still many new players that are coming on board to the world of XIV so we feel that there’s not too far of a gap between a very new player and the more experienced players. So we encourage players to explore the areas in A Realm Reborn and we don’t feel that it is time to offer an official powered up version. In terms of jobs we don’t start at level one."
I have to disagree with you on this one, I am a new player and I love the story and completely agree that it should be played through prior to accessing the Heavensward content.
I don't find them tedious, they are enjoyable for me at least, and they enable to you gain connection with characters you would otherwise not even have come across had you chosen to omit the story (if such a choice existed). As I've said previously my only concern was the ability to complete the group quests.
That's not even the half of it.
Some of these posts are saying they avoided the story altogether which means
No:
primals
dungeons
crystal tower
coil
scenario dungeons
etc etc
It's like restricting yourself to pvp, guildhests, fates, and crafting
It has to be a lie when someone is claiming that... i would hope
Is it really hard for some of you to put yourselves in other people's shoes?
If someone buys the expansion to play a new class, sure they should have to level to at least 30 but essentially playing for weeks on something they have no interest in just to unlock a feature in a game they just bought? That's absurd. The continuation of using story as justification doesn't work either. It makes no sense for an adventurer in the 2.0 story line to see Mor Dhona as it is now but they do anyway.
Also, complaining that low lvls might run around Ishguard? Who cares? I remember playing older MMOs where you could go anywhere you wanted and that sense of adventure was amazing.
What if they added a quest which allowed people to at least just go to Ishguard at 30 in order to try new classes. Call it "Ishguard is in need of your help" or something, and then lock the Ishguard STORY behind finishing the MSQ up to 50 (Ultima weapon). I'm sure some new adventurers would keep doing 2.1-2.5 anyway for exp but why not give options? It's a game. Let people have fun.
Which is why Yoshi-P said lvling in ARR to 50 will be faster by more than twice the speed before the player embarks on post 2.0 quests towards Ishgard. To get up till 2.55 probably takes a good week, not sure if even that part of the MSQ would be eased to only the more crucial story parts which is mandatory. I agree, there are a lot of mundane quest activity like running around and doing delivery quest or looking for certain NPC and execute emotes. Yup those type of quests bugs the heck out of me as well. Maybe what the developers can do is further streamline the MSQ more to speed things up a little instead of us simply demanding them to give us a free ticket into Ishgard.
I don't really understand why so many gets so worked up how some would like to play this in another way. If certain people would like to skip the story and focus on enjoying the other good parts of the game, how does it affect you so negatively? There's room for all kinds of players here, right? You can still do the Main story as many times you want, be the hero of Eorzea and all that, but from my experiences, there are quite a lot of people who don't give a flying thingy about the story.. which brings me to this..
My situatuon is little different. I want to do the story.. and it's actually the main thing I want to do, but there have been barriers and frustrations all the way up to 50 and now even more. And that's the group content. I would consider myself a terrible player, but a very persistent(in most regards) one and what seems like others are opposite, good players but very impatient. Watching cutscenes and trying to follow the story? Nope, get yelled at and have you skip them. Slightest hints of troubles along the way and people leave and finally party breaking up if the tank leaves and replacement isn't appearing within a minute. In a single player RPG, I could just keep trying myself, but I can't do that here.
Here's the thing where I'm not as persistent. I'm not really into grinding stuff.. dungeons, fates and things like that. I'm persistent trying to over come challenges, not somewhat mindnumbing repeating chores. And now I'm in a situation where my item level isn't high enough for the next story part and I lack the motivation to join those wonderful dungeon parties or chase around maps for the fates. Thankfully I still have plenty of other quests and things to finish, but right now it looks like I'm not experiencing the expansion content any time soon.
You didn't even bother to read the thread, did you. all of your arguments have been stated , like a dozen times, and debunked each time.
As it has been stated time and time again... Heavensward has been modified to allow players doing ARR story to not be required to do anything at all besides MSQ, and they will get the XP and gear they need to access Ishgard very quickly. No need to clear any dungeons more than once, heck, several sungeons are skippable, as they are not relevant to the MSQ. As for gear, Yoshida assured us that without doing sidequests or non-MSQ content, one can still achieve sufficient ilvl to clear Steps of Faith, the final gate to access Ishgard. It. will.be.faster. To go from ilvl 1 to 91 by exclusively doing MSQ, than the time it takes to 'grind from level 1 to 50 (ilvl 50 gear) today. That is a massive concession to newer players.
PSA: People really need to quit spouting uninformed conspiracy. It is misleading and unproductive. So many worries have already been answered with significant changes to the expansion to ease players' progression into the new zones, most if not all of these arguments are moot.
It's nice to know that an opinion can be debunked, lol.
This game is story-focused and pretty much everything is gated by MSQ, it would make no sense to change this, it would create giant plot-holes. If someone wants to completely ignore ALL the story quests, and still be able to get access to all the content, they have chosen the wrong game.
As for your issue - I would suggest searching for a nice community-focused FC that would help you get through the group content you are having problems with.
Or use party finder - there is a "story, no cutscene skipping" checkbox for a reason.
Don't know man. A subscription based MMO requires a lot of commitment. Both in terms of time and money. So if someone is not interested in the story, and only interested in playing 3 of the 13 jobs they should really reconsider their choice.
And as it was mentioned a fresh 30 wouldn't be able to properly play a machinist or an astrologian.
It's this line of thinking that ruins games. I'm sorry but your view of how it should be is backward and the way they are releasing this content is asinine. Yes i finished the content which is why I know just how tedious it is to get to the point i'm at. And thank god I've been playing a healer because had i been playing dps? forget it. I'd probably still be trying to finish the story with 30min+ Q's IF you're lucky. New casual players are NOT going to want to do this and they shouldn't have to. I did it because I am far from a casual player and knew i had to do it in order to play the expansion. New players are coming into this blind are not going to be happy about it mark my words. Player retention is what square should be concerned with not "well they need to EARN it like it did" mentality. That's just an excuse for poor design. People are waaay too concerned about how other people play. You should be happy about your accomplishments because you did it yourself, you should not be happy about it because "new players should suffer too" that's a terrible way to think about this. It's pretty much the definition of elitism and elitism ruins games. Never cater to the 1%.
New CASUAL players won't be rushing to get to max level and unlock all the content.
CASUAL players play mainly for the story.
People who have a problem with this are self-proclaimed Hardcore players who want to have access to the "real" content ASAP! Ignoring the fact that it's not all about end-game, this is not WoW.
"i have to rescue Aerith before i can leave Midgard and explore the world, like everyone else before me did" have not ruined FF VII. It is called story flow.
SE will not change the journey to Ishgard. They will only change the difficulty and the rewards someone get during the journey.
For some people IT IS all about end-game. Why should that bother you? Story isn't end all be all for EVERYONE. There is no "right way" to play an mmo it's personal choice. There are people that do nothing but crafting in this game and have put in massive amounts of time doing it. Is it fair that they are also locked out of new content?They have been playing just as long as you and definitely longer than me. Do they not deserve to see new content because they chose an off beat path but I do because i slogged through the story? Agian people are projecting how THEY think the game should be played and this is wrong. Obviously my views on this are not popular which is too be expected here but I'm just saying not everyone is going to be happy about this nor think its fair and I hope square is prepared for the backlash because believe me it's coming.
Oy... Another bleeding heart speaking 'on behalf of' new Heavensward players, with no idea what it will be like for them in contrast with yourself, and yet more than willing to put words in their mouths as if your experiences will be the same.
But I digress...
It is obvious the kind of MMO you want to play is a Sandbox.
Good luck finding what you want. Most Sandbox MMOs founder within the first year, because said model is extremely difficult to be successful. EVE is the extremely rare exception. But I personally would rather play XIV over such a disjointed community like that, any day.
XIV is not EVE, nor should it ever strive to be.
Just like you are. Oh, the irony.
No...no...no.
We're not talking about "nerfed content", like "But when i did it, Coil was very difficult, so why do new players, etc, etc...". We're talking about the most...basic...goal...of the game.
With your line of thinking, soon we'll see threads like "Why do I need to level up, I want to start at level cap already ?", "Why can't I teleport to all Aetheryte right away ?" or "Why do I have to spend gils to buy stuff ?"...
If people aren't even capable of doing this, it's a good thing they quit the game.
1) Those are not CASUAL players you so want to protect.
2) Those people need a Sandbox MMO, not a Themepark MMO, FFXIV is a story-focused themepark MMO.
PLOT HOLES!
As for people who just want to craft, once again, wrong choice of game.
It's made blatantly clear in the very beginning, that this game is story-focused and that you need to be a fighter class for a rather big part of the story.
Even getting to DoH/DoL requires you to do MSQ...
Can't believe people is still discussing this... this is a final fantasy, and a themepark MMORPG. Final fantasy players are used to content and areas locked behind the story, this is what people expect from the franchise, a free open world once you UNLOCK it, it gives you a goal, something too look forward.
I agree in one point about opening Ishgard without having to complete the 2.X story tho, when 2.0 launched SE promised we would be able to play the way we wanted, be it battling, crating or gathering, so in my opinion, crafters and gatherers should have an alternative way to access Ishgard through an high level quest that can only be cleared by a dedicated crafter or gatherer.
Loaded question... but I'll bite. Because there is also a beginning and a middle. If they want to be powerleveled and carried through content in one day just so they can access Ishgard (which is entirely possible to do even before 3.0), it is their prerogative, but then again they aren't really learning to be their best, as you have inferred, and have nobody but themselves to blame for how they are treated when they perform poorly in groups.
Which is why ARR is getting nerfed to the point where you can trim the fat and get to the high level "end game" stuff in as little time as possible.
It was their personal choice to see that building up battlecraft provides access to even better ways to level AND profit from Crafting and gathering (Leves, Dailies etc), and deciding "that's not for me", undermining their own personal progression out of laziness. The exact same thing applies to Heavensward's new recipes and gathering nodes locked behind Ishgard. Sure, they can continue to level to 60 and profit without doing the battlecraft side of things, it is their choice to undermine their potential to achieve their DoH/DoL goals faster, on the factor of laziness. But again, that was their personal choice to avoid stuff that would make their lives easier.
You are projecting how the game should be redesigned. How is this make you any better? It is NOT a sandbox, where you can go anywhere and do anything regardless of community, lore, or anything else. As I stated in my last post, this is not EVE, nor would it be healthy for XIV to ever want to try to be.
Largely because you are speaking on behalf of people who will not have anything close to your experiences, thanks to the Heavensward changes.
Okay, you really don't understand the concept of fair, do you.
Player 1 sees that the path beginning at point A is the way to get to point B then C.
Player 1 reaches point B.
Player 1 reaches point C.
versus your line of thinking...
Player 2 sees that the path beginning at point A is the way to get to point B then C.
Player 2 doesnt care about point B or C. Player ignores path and hangs out at point A.
Suddenly Point C looks really nice.
Player 2 complains that he has to get past point B to get what he wants.
Player 2 demands a shortcut.
Right. "fair".
I did read about the main story quest changes and equipment gains and sure it's great for new players, but I wasn't talking about new players. I was selfishly talking about myself and it doesn't help me as I've done the main story up to the point where I can't do anymore.
There is so much more to this game than the main story. Wanting to experience and go trough everything else and not really caring about the main story is not picking up the wrong game. I'm not a big Final Fantasy fan, but I love the aestethics, stories(not only main story), even dabbling little into crafting has been nice.. there's so much about in this. I would love to skip the equiment grind to just to experience the story(or have 1-2player versions of the story raids, similar what Rift does with the chronicles), but as with most other MMO, equipment grind seem to be the necessary evil.. but at least in those I'm not blocked out of whole expansion with that. If I can't continue the main story in the expansion, I'm sure there is still tons of other stuff I could do and enjoy that makes it worth to get it and keep subbed.
I am in a nice Free Company, it's just small and online times can be so different, but that isn't a enough reason to leave it, it still is a nice one. I can give that party finder a try, I guess I forgot about that one. Looking at the pf list there now, not a lot of people seem to use it, but I guess that's just another thing with my online times.
Should just let this topic die. No matter how much they whine, complain, bleeding heart, tears flow to rivers, thing will not change. Ishgard will be gate by MSQ.
If ppl are sooooo care about new players, you can begin to make a LS and carry them though MSQ so they can quickly go to Ishgard.
If you want to get your alt to Ishgard to BOT or w/e reason, you can begin to do MSQ now, it is only 6h +- depend on your queue time.
SE has not gone out of their way to hide this info It's your fault if you choose not to read the big red letters they use to tell u to clear the main story. SE has repeatedly given this info out verbally and in written format. If you are waiting for a personal call from Yoshi P then gl with that.
Tell your pals to log into lodestone and check the live letters or go to the HW site to get the official information. It's No rumor or secrete. Now my question is. Why play a mmo produced by a franchise that puts out games that are story driven then get mad at the producers for making you go through the story? Everyone complaining about gated content. This is no fps where u can pick up game 5 in a series and jump into online multiplayer games with little to no trouble at all. I get the excitement to get to the new content but why all the special snowflakes thinking that they should not have to do content directly tied to you stepping foot in the new lands? Also SE is setting the ARR content up to give u guys way more xp To help u guys level much quicker and that's not enough for you guys. Try coming into 2.0 from 1.0 with every job 50 then having to go and and do every single class and job quest again. Try going through the growing pains many of us have gone through since we started playing. This i want something for nothing mentality is insulting. Don't want to do the story? Cancel your preorder or cancel your sub but stop complaining about something that has been in FFXIV since day 1. U progress through content by going through the story. Deal with it or keep it moving.
I personally would like a little flexibility on this (maybe not having to finish all the patch content, but only the original 2.0 MSQ)....I have a number of friends who just started playing recently and are still working on the MSQ. It takes a long time if you just started.
I saw you post that you wanted to play the new jobs and unwillingly did do the main story so you could get it yet your still complaining.
Well guess what you just proved that the main story won't be a problem and why is that?
Because you did it even though you didn't want to because you wanted to access the new content.
Which is what every one will do new and old player alike so thank you ( claps ) for showing it won't be a problem also people saying that the exp from 2.0 main story will be boosted and that new people get priority in duty finder will help the new players.
And to the people who only gather and craft and don't do any other stuff to the alts who just want an easier time. Too bad suck it up and do the work if you like this game then work for your rewards.
Exactly, they've just started. They'll want to enjoy the game, not rush it and get bored of it faster.
Personally, I'm rather dismayed at how SE has constantly made older content less relevant and so much easier. In an MMO, most of the fun is in the journey. Let's face it, once you hit level 50 there won't be much else to do besides grind the same handful of dungeons an indefinite amount of times to earn tomes for gear. What would be the point to grinding your way through the game just to get to Heavensward? You'd essentially be starting a brand new MSQ, which was precisely what you were planning to avoid in the first place!
I really don't understand this desire to skip half the game and only play the high level stuff. Honestly, the high level stuff is pretty boring compared to lower levels. At least you have a clearly defined goal while you're levelling and an entertaining dialogue along the way.
This will be an undeniable problem 7 years down the line. Imagine a new player having to spend a year doing 1000 story quests before they get into the latest expansion? There would be no new players in the latest expansion at all.