After five expansions and 100 levels, you’d think we'd have a solid grasp on most mechanics, even if they overlap or are slightly different. Square has even streamlined a lot of visual markers for clarity, like stacking and personal AOE's.
In my group, we have players with varying skill levels, similar to playing with randoms. If you fail miserably in a dungeon or trial, there’s usually plenty of room for others to help you recover. And if you wipe because of a new mechanic, remember: don’t be scared of wiping—it happens, it's part of the fun and of overcoming adversity. (Please don't take that away..)
