u arent using the switch menu are u lol where u just hold l2 and r2 and auto pop a cd when u need it lol apartly before u flex get better organization skills trash
Why do you have Sprint and Flood of Shadows on your hotbar twice? Interject is barely relevant and can be moved to an auxiliary hotbar. You can also set Sprint to a specific keybind like R3 so it's universal on all jobs. This alone saves you three buttons, though I don't entirely disagree Dark Knight has some bloat. Frankly, Abyssal Drain should be deleted after the sad state they've reduced it too. I also dislike Salted Earth and the comically bad bubble effect of Salt and Darkness. Nonetheless, they don't need to be removed as Dark Knight still has enough space to work with. These are simply pet peeves of mine.
Correct me if I'm wrong but controller also has the Expanded Cross Hotbar where you can different bumper buttons to bring up additional hotbar to work with.
I'm able to play Astrologian at a fairly high level on a controller just fine. There are many many options to access every skill on every job in this game on controller. The CrossHotbar system is actually genius and the double shoulder hold gives access to anything else you might want on your bar (pots, LB, rescue) 5.3-.5 SMN and MNK felt amazing on controller as well
The argument that the watering down of the combat and jobs is due to console/controller players just doesn't hold up to my experience in the game. The systems are there, and they work beautifully.
Basically I want to make sure I comfortably have sprint available between my 2 hotbars whenever I stick to a set for a very short period of time. Granted there's a 3rd hotbar I have to cycle through anyway where all the miscellanous MMO/interface buttons tend to go such as mounts, emotes, logs, etc. But as a super casual player, where I dont want read up a novel about how to set up your UI properly. Trust me I watched countless UI hotbars guides and none of them worked for me. So I decided to say heck it and just learn to adapt to the playstyle the game had for me right from the get go.
And yeah, I know some role skills arent used heavily anyway but isnt it better to still keep them on your bars for the occasion that they do need to be used? I want to make sure I have all my skills available comfortably and the reason I have flood of shadow repeated is that my 2nd hotbar is basically my mob phase where I have my AoEs and FoS is an AoE skill that I would like to use for mobs.
You've basically summarized a myriad of excuses for why you've created your own button bloat issue; going so far as to completely ignore a system designed specifically to address hotbar concerns for controller players. If your second hotbar is your "mob phase," then why have it on your single target equivalent? And no. I'm Ultimate raider and don't even bother with Interject or Low Bow unless a fight demands it. They're simply too infrequent to matter. In casual content, on the rare occasion they do crop up, they barely do anything. Take Hermes, for example. His buff in the 87 dungeon is so pitiful, it doesn't matter if you Interrupt it. He'll still hardly do any damage.
I suppose I take button bloat differently as in, trying to fit every available skill into your hotbars rather than something that is used in frequent rotations. In terms of how I play thats still 1 or 2 buttons that I have to annex to make room for this 2 bar minimum setup that is used to being able to play "comfortably" with the controller hotbar design that was given to me from the start. Im aware that this game has numerous customization options to play around with accessing your skills. Such as with your bars where you hold down the trigger buttons to gain access for it apparently? That I'll admit didnt knew that was a thing but wasnt surprised really since there's a lot of options in this game that I have yet to learn how to use.
Granted, I wasnt really complaining about the number of buttons for DK anyway since like I said, I'm able to play optimally with just the trigger button cycling that Ive grown to adapt too. But still, there is some button bloat for classes, AST is a good example of that. I dont want for all jobs to be relegated to just 1,2,3 or heavens forbid healers 1,1,1,1,1 but its never good to have too many skills that you're worrying about forgetting to press or you mess up your rotation on the fly when doing harder content.
Probably just me though.
I pity you if you never engaged in raiding in World of Warcraft. To be clear, you might get a red 'tank buster' warning here, but you'll definitely get more than that in an instance on World of Warcraft because of an add-on called "DBM" which is a required add-on for those in the raiding tiers.
Player in FFXIV: OMG! Square Enix added a Telegraph! It's the end of the world!
Player in WoW: Don't bother raiding if you don't have DBM installed.