They can add something to the characters nameplate/healthbar then, so you can see clearly whether or not the person standing in bad stuff can be Rescued.
As for Rescue's very rarely saving groups from a wipe, that's fine but not a justification to force everyone to endure them all the time.
Right, but the action that's initiated is extremely disruptive, regardless of what the played intended. It's just an intrusive and obnoxious ability on it's face.
