Originally Posted by
Lyth
I also feel that the main problem this expansion isn't so much job specific issues as it is tanking and fight design as a whole. I would like to see Living Dead be addressed and reworked (I think most DRK players do), and I think, broadly speaking, there can be a lot more done to flesh out individual job identities in a way that's more interesting. GNB showed that you can do a burst window without following the standard pattern of Requiescat/HS spam, IR/FC Spam, or Delirium/BS spam. But the broader issue is in giving tanking more raid value. If you make it accessible to the point that anyone can do it or that the consequences of failure are minimised, then people aren't going to want to invest time focusing on it as their primary role in the long run.