Originally Posted by
Sandpark
Most content is tuned to be easy to moderately difficult as a design choice. If really difficult content was what the majority of people wanted, ultimate or savage would be the most populated content. They don't want to close the skill gap making everyone perform at super challenging content or the population would shrink even more.
Jobs are like real life professions in a sense. Take basketball for example. You got ten thousands of casual or serious playground/park players, thousands of college players, hundreds of g league players, and hundreds of NBA players. If every bball player in the world had the skill, physical gifts, and way to play in the nba and get paid good they would.
The skill gap that about everyone can do and agree with is there should be no content so easy that you don't have to pay attention at all or watch netflix or play another game at the same time.
Not everyone has the skill to be elite or the best at something, and that's before you even take into account if they care about that or not in a game.