Great news here especially for those stuck at Titan. Death from Plumes won't be a nearly wipe issue. Of course if the immune will stay up long enough to get a heal tossed on you. Very nice.
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It seems reasonable that HP should be a two-way street. If the game (enemies & pets) can influence their HP, the players should as well. Preventing damage during the raise (and presumably pet-healing) seems like a workable solution, I'll take it!
What id like to see when this change happens is some sort of indicator to let us know that the target cant be healed, such as the targets unit frame in party window has a certain background colour until this immunity has worn off, that way we healers dont waste time trying to heal a rezd player that cant be healed!
While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.
Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-
Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.
To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
I agree, It's nearly impossible to get back up when fighting titan, if he stomps, uses weight of the land, or does anything else that deals damage, you will not survive. Even if you manage to get back up, you will almost certainly die from the stomp, especially if you have brink of death. (Which given how difficult it is to get back up, you will almost certainly have.) It's the only fight in the game I know of where there's basically no point in raising people.
edit: Just read Okiput's comment, and the brief invulnerability is definitely something I'm going to look forward to.