Write a list of tasks in the style of old relics yourself or get someone to write one for you. Problem solved.
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The problem is they chose a resource that is shared between multiple different things in the game, making it obnoxious to deal with in a lot of regards. Crafting materials that need tomestones and the materials for upgrading the crafting armor both use those tomestones. And when someone says that we get to choose what content we are doing: So basically Roulette and hunts? I guess if you are max level maybe you just coincidently get a small amount from pvp.
What makes relic grinds typically better is when there are steps you can do while you are sitting around in PF waiting for groups. Thanks to the DC travel and how they engineered this relic the FFXIV experience has been pretty lackluster after probably patch 6.1 or 6.2. I can't really remember when it hit since it has been so long.
On the note of DR, as I vaguely saw this discussed -- I'm not entirely sure it's the best solution to nerf DR in the long run - Perhaps adjusting the scaling of it when there are only 2-4 players to help facilitate players that are doing the content for the first time. Beyond that...
I think increasing the rewards in PotD or adding additional places where you can get the items required for the relic. - Just making the yield guaranteed for the Timeworn artefact from PotD; that alone would go a long way, and would probably produce the best results.
That's fine if you have that stuff leveled up but if you don't then you're at the mercy of the MB and as we found out in the early relics, people aren't kind to those looking for those mats.
See: The stuff you can buy on the MB from the bi-color gemstones for the mounts
The reason we have lackluster relics and no content this expansion is because so many people wanted that ugly new furry, male viera.
All the endwalker budget that could have been used on having content and interesting things to do has gone to waste. Maybe the community will think twice now about demanding a new furry and let them focus on content so that dawntrail doesnt die off before 7.5 like endwalker did before 6.5. the bozjan grind was a grind but it at least kept people playing.
That has literally nothing to do with each other. Also you are an ugly Viera yourself, lol. Somehow they managed to add the female Viera back in ShB and we got a relic grind anyway.
The ressources went into the island sanctuary instead of a new relic zone. And the rework of older dungeons and making them playable with NPCs, variant / criterion dungeons and Eureka Orthos. Basically all of it was badly designed and failed.
But even with the Island they simply could have made us grind fates and dungeons and whatever content there already is in the game like they used to back in ARR and HW. They simply decided not to add a grind by keeping the required amount of tomestones low. Because in the past entitled people complained about the grind I guess?
The ressources to create content were there, but by trying to play it safe all of it was dead on arrival.
When they can add a Moogle Treasure Trove grind then they also can add a relic weapon grind >.>
Side note:
This grouping of Hildebrand quests was probably the least funny of them all, they used to be absolutely hilarious. I think I almost wet myself over the Gazebo jokes, and the "lookout they're getting away" while pursuing the old men hunched over and the last one constantly healing the other's back.
EDIT: That said, from my perspective having multiple classes worked up, I kinda appreciated this version so I didn't have to do a ton of them.