Originally Posted by
AmiableApkallu
So, I started when post-ShB was current. FFXIV is my first MMO, of any (sub)variety. I started on CNJ, and then moved on to WHM as my main. Not knowing better, my choice of class/job fell back on my usual strategy of, "I aim to win the battle of attrition, if not to win the battle quickly."
I truly did have fun playing CNJ/WHM up through post-ARR.
After that, though, something changed. I don't know that I can say exactly what, and whether anything else I say in this comment isn't just inventing emotions and reasons after the fact. But here's my 20/20 hindsight view:
ARR dungeons had real character. Crits. Untelegraphed cleaves. Tanks that couldn't self-heal themselves through everything. Healers that lacked an overabundance of fix-it-buttons. DPS that might or might not have had AoEs.
As the levels and MSQ progressed, though… the dungeons lost their character, becoming more and more like picturesque linear hallways. Tanks became more able to sustain themselves. DPS found more ways to deal more and more damage. WHM, though… I honestly don't remember being enthused by anything other than Temperance at Lv.80 (woo! angel wings!) and Lilybell (yay! akh morn is… a solved problem?).