Originally Posted by
Xaruko_Nexume
I would argue savage is little more than an after thought to keep the sweaty ones busy. Yoshi P personally wants a hardcore, difficult engaging game, but has admitted he knows his audience doesnt want that. They know who their audience is.
Queue times were definitely more through the roof when new MSQ story released then when savage released. But honestly, thats an equally poor measure of the games health as much as content creator engagement is. And yes, I would definitely prefer, and believe the game would be better suited for more casual content. Emotes, RP settings, glam, more relic grind style quests, even more story and out of combat things to do.
I think the most generous estimate I was able to find a few weeks ago for the typical savage completion rate for a current tier was around 25%. Honestly, I think that is pretty unlikely itself, or skewed somehow that it would even be nearly that high. Why waste so many resources on something the minority even participates in?