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For examples of toxicity in WoW that fits your criteria... Early Legion when the chests you got in M+ dungeons were based on how quickly you completed them, I used to run into a lot of people who would drop group the second it became apparent that we weren't going to 3-chest the run, thus screwing 4 other people out of at least getting 1-2 chests and ruining the key for whoever's dungeon it was. Five-man content was pretty awful in general; it's where I tended to see the most toxicity outside of LFR which you seem to think "doesn't count." But that is because most people only PuG LFR or 5mans. In that case, of course you aren't going to see toxicity in actual raid tiers- who is going stay with a guild or run with a raid group on a regular basis if they are toxic?
Battlegrounds were another hotspot for toxicity. The first thing that went wrong in the BG and the real fighting would start- between the players on the same team. Arguing, finger pointing, name calling, swearing, refusing to help or even move...
Regarding your examples - I agree wholeheartedly on the dropping party and abandoning key issue. That is bad. I would consider that behavior toxic.
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Originally Posted by
Maeka
You have attacks... and you can use them, but you have to try to use another ability to cancel out of the animation just so you can squeeze more attacks in... *sigh* Really, now. Glad I don't play that game, that would drive me crazy just by how fundamentally stupid it is. Do they actually support that, I mean, is that SUPPOSED to be a feature? Or is it just simply gaming the system and dodging limitations?
Look at oGCDs, they cancel animations all the time. In fact some of them actually cancel in a cool fashion, for instance on PLD: casting Goring Blade into Requiescat looks cool. On DRG Full Thrust into Jump also looks cool.