Originally Posted by
RiyahArp
Kaiva, what do you think "raising the difficulty curve" means? If you think royal menagerie is easy, the only things harder above it are o1s and susano/lakshimi. O1s and lakshimi are too gimmick laden to be good teaching experiences. If your goal is to raise difficulty to bridge between casual and savage, that 70 trial is going to have to be like an ex trial, with shinryu hard pushed down to about 63, and probably the easier ex trials at 60 taking the place of thordan, right down to 50 ex trials ending the main scenario. You can't raise dungeon difficulty much because you'd massively slow them down, either via trash or bosses, and there's a limit to how hard they can be made when you don't have your full kit. Look at Brayflox hard final boss for an example-the bombs can be really hard for people to deal with if they don't have a point blank circle aoe.
Just annoying, no one ever really thinks about what changes actually mean for players in real practice.