You can bring utility and dps while you are managing your pet.
Printable View
Semantics.
Thats like saying an evasion tank isnt tanking, since they are not stepping in front of enemy attacks, but instead allowing the attack to go through to their team mates.
It's not about the aesthetics of how it functions, but if it actually fills the role.
It needs to lower the amount a healer heals.
it needs to place bosses in the right spot/direction.
it needs to have damage taken, so healers have something to actually heal.
It can skip traditional tank methods, as long as it fills this role.
No i havent played it recently, though I did hear about how holding hate is pretty much up to the DPS and their threat drops, rather than the tanks.
As for WAR, it shoudlnt be just dodging away from attacks, as that would actually prevent u from dodging more.
You should be attacking the boss, and turning an attack into a dodge.
If your attack lunges forward, use it to lunge to the mobs side, but at an angle so as to also land the hit on the enemy still.
You should never be "not attacking" with the old style.
If anything, they had to nerf how much more dmg and threat a warrior generated compared to a Lancer, since Lancer relied mainly on Taunt for threat, and sitting still behind a shield.
Some people refused to bring Lancers to DPS checks, due to their in ability to do dmg, while trying to mitigate by blocking.
but yes, things have changed, i heard they have Monk, and Berserker now for tanks.
I dont keep up on it anymore.
Yes, which makes you decidedly not a Tank.
Considering this game's adherence to the Trinity, they're important semantics. And I'm not saying anything like what you're implying at all – merely stating that a DPS/support job having Tank functionality does not make them a Tank. Besides, considering that all of these functions are handled just as easily by a Summoner's Titan-Egi, then Summoner seems to be the answer to these grievances about having a ranged-based Tank, provided that you really want to go down that route.
If they took away PLDs ability to move at all during combat, removed all but savage blade, flash, and invincible, but instead gave u a pet that did DPS levels of damage, would you be invited to groups as a tank or a DPS?
My answer depends on your answer.
(In case the direction of my post isnt aparrent, I'll also add in; the pet can dodge mechanics and do all of the mechanics just fine, can do limit breaks, cant be easily targetable by healers, w/o losing their focus target on the boss, to see when the boss uses tank busters, the PLD wouldnt be able to use cool downs for every tank buster, the PLD cant hold hate on trash mobs if the DPS are trying even remotely, unless they wait 30-60s before they start attacking, the amount of dmg mitigated is now lower than a tank in DPS stance not using CDs, the PLD cant voke off another tank, to try and do tank swaps. So on, and so forth. Shoudl PLD be able to queue as a Tank, or a DPS?)
But, see, you had to tack on an additional qualifier to make your case, which means that, as the Job currently stands, Summoner is not a Tank. Nor would it likely be made such even with additions to the abilities of Titan-Egi, but that's just my speculation based on the functions of its other combat pets.
I mean, Monk has a defensive stance and CAN certainly tank for a short time in a party under very extreme circumstances, but that doesn't necessarily qualify it to fill a dedicated Tank role in a party. Not with the way roles currently work in game.
You're throwing out an awfully abstract and unlikely example there, but Paladin would probably be made a DPS instead of a Tank if that were the case.
Again, I feel like you're both overlooking the fact that this game adheres strictly to the Trinity, but it's not my intent to argue the necessity, benefits, and detriments of that role Trinity structuring. That can be saved for another discussion entirely as I have no vested interest in that particular matter.