It kinda makes me sad because Jumps were what got me into the class.
Anyway everything I think has been said already. It's clunky, slow, unrewarding and frustrating. I was so happy with DRG at level 68. It was so beautifully fluid. Then the level 70 skill attacked.
I'm just going to add that there are fat robots in a certain dungeon... i think it's the level 67 one where if i use Dragon Sight on the tank I literally can't dps the back of this robot because it is THAT fat and the tether range is that short, which means I am forced to chose to keep Dragon Sight buff or get punished for missing positionals. SE is literally forcing us into a lose-lose situation. Lose personal dps or lose utility.
Also I keep being paired with ranged DPS in dungeons. Not only they are always at the far back of the field (clearly the Vault has not taught them anything) but the few times they get close, they seem to freak out with the tether and just keep running way. (I may have stopped DPSing to chase a Bard one time while Dragon Sight was up. It was too funny. I'm sorry Bard.)
Hey, at least there is some intertainment value to be had I guess? (which does not compensate the aneurysm popping stress of tanks being too slow and you being on a timer or a boss just going invuln for ages)
I honestly agree with the whole keep the eyes while Blood of the Dragon is not up. you just can't build more (which you wouldn't be able to regardless cuz you need Blood of the Dragon to be up to get Dive Ready) or i don't know... make buff timers freeze when bosses go into a cutscene attack?
