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WM is a dps loss by itself, and was a dps loss throughout until the buff. WM only becomes a damage gain once you get empyreal arrow, which the same can be said for WT/FnC except they're strictly dps gains no matter how you slice it, and becomes more so when gerkisoul. Unfortunately what WM adds to BRD is essentially the same as what WT does for your class, cause they could have not implemented WM, but still give us empyreal arrow and ironjaws and it'd still be a DPS increase. It's only because they have to lock those skills behind WM is only then it becomes a gain (because otherwise it's a dps loss if those skills are not factored or otherwise restricted to WM)
Difference is: EA is gated behind WM. GK is not gated behind WT.
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If DRG wasn't The Best DPS by a significant margin, you could make this statement with more sincerity. The random nature of F&C/WT proc is annoying, but it isn't a flat penalty unless you're so dedicated to parking on the rear or flank that you're also throwing away HT/CT potency bonuses.
So poor design gets a handwave because the job is currently the best dps? So if one patch MNK becomes the new flavor of the month DPS, will then it be warranted to evaluate how WT is literally a worthless ability, not even a weak ability, or situational ability (Feint), or annoying to use ability (WM) but a WORTHLESS ability.
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The random nature of F&C/WT proc is annoying, but it isn't a flat penalty unless you're so dedicated to parking on the rear or flank that you're also throwing away HT/CT potency bonuses.
100% a flat penalty. At 56 you have a 100% proc, unless you weren't paying attention. It was predictable and easy to plan for. At 58 now it's 50/50. It isn't hard, but there is now a larger margin for error meaning there a few fractions of a second to screw up. This isn't clever game design, it doesn't make DRG hard or more interesting to play, it makes DRG a chore. DRG may be the best DPS right now, but there is NO official statement from SE saying DRG was intended to be the best DPS. That's only what player-base came to after thorough theorycrafting and parsing. What if in 3.1 NIN becomes the best melee DPS? Would that then satisfy you? No other job has a guaranteed proc at one level, then a random branching proc system later. It would be fine if the random proc system meant better damage, but in reality it slows damage because there's actually more room for error. It makes no sense. I don't know why you guys are trying to justify it.
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handful of other classes have also obtained skills that are effectively useless in practical circumstances and might as well be only working with 4 and the fifth that quite literally does not add anything to their gameplay (not even to make it dynamic like WT does), unless you happen to want one of those skills anyway, then we'll probably be seeing how every job only gets 5 skills but DRG gets the special treatment with 6 skills, useless or not.
Name one?
WT is literally FC just a different animation and a different position. It increases the BoTD timer, but so did FC and FC always proc'd 100% before you learn WT. There's no ability 52-60 I think think of that does literally nothing like WT does.