Originally Posted by
Izsha
They would need to redesign tanking all together. Mitigation is "hit this button before this attack". Mitigation isn't hard or interesting in any way in this game. Push button, take less damage. It's exceedingly rudimentary. There's no way to "test" tanks in any meaningful way because there is no meaningful active way to mitigate damage. The only tank stat is hp. So you litterally gain no actual mitigation by playing turtle. More hp doesn't reduce the amount of heals you need.