it's possible that it'll be much like the Token system in WoW. Some classes may share the same Token (DRG/MNK, NIN/BARD, SMN/BLM...) and the drops will be fixed like you said, like DRG/MNK gloves token in turnX, etc, etc.
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Rotation:
H IDC P TTT
H TTT P IDC
H TTT P TTT
Cooldowns:
1) Burst all your cooldowns in your opener
2) Internal Release + Power Surge have the same cooldown of 60s, to use them roughly together
3) Jump has a 30s cooldown, so use it instantly
4) Every other jump should be buffed by Power Surge + Internal Release
5) If you have under 390 SS, use Life Surge with CT and FT. LS's 50s cooldown falls on both of them if you use this rotation, it's tight so you have to spam abilities
6) Use BFB straight away
7) Use Leg Sweep straight away
8) Use your jumps however they suit you
Skill usage is maybe less important than always making sure you can gap-close between sets of adds. Elusive Jump goes the perfect distance for this!
(I do not get 500, but we also do this turn in ways that are bad for my DPS.)
I always have elusive or the jump with the stun to go on adds asap. :o
if it's just about dps in add phase t10
save first DFD and second DFD for add phase, used pref with BFB up. delaying is worth it for bfb/add phase
be irresponsible and hit the set of adds that will die last first. phleb then CT combo son, then CT combo and phleb the daughter, then phleb the son again. reapply HT as needed; after the last phleb, DFD/SSD onto the set of adds thats half dead. CT the son and depending on HP you probably should just use TTT as a go to til the first set of add dies. then jump back to the other set of adds, and you could probably phleb+idc the son again, then TTT til dead
same thing for second add phase. phle idc idc phle (ht when needed) first set of adds that isn't dying first, dfd/ssd to the set of adds thats dying (hope your group wont yell at you), idc the son and kill them both. now for the new set of adds that will probably die last, you can just stay on them til they die, since the first adds you dotted should die pretty fast anyway
I could try that. T10 is the turn where I lose a lot of dps yep. Not like that was a big deal, we have a lot of time before enrage but yet I don't like my low dps x)
Thanks for the tips.
please no
no more pentameld bis items, im not rich!
so which accessories are looking to be BiS?
Earrings are STR+DET base stats, but we need caps to be sure.
So those earrings, meld CRIT and then your choice of health or accuracy. That's awesome.
Dervy get to work I wanna see this new math u got for crafted accessories
don't forget to factor in tank accessories with better stats like the bracelet with crit
thanks buddy `-`
I've got so much to do tonight LOL. Videos to edit, math to do, red bulls to drink. My oh my.
And tank accessories? But aren't they Vit? - Oh nvm. Cap out STR & DET for STR/VIT/DET/CRT meld. Got it.
Waiting for the info Derv. :D
Guys the fending bracelets with crit rate can hold 21 main stat? dex or str etc?
Indeed they can. Check this out.
http://imgur.com/a/CJ9RT
Ok started my first crafted accessories. I bought the earing since it have that det. For it. Stats I went with 18 crit 18 SS 9 acc
ok after I did all the comparison for stat weight seems that dread striking earing won by 2 str to it. My crafted earring only got to 29.928 str/ poetic earring got 26.21 and dredwyrm earring got 31.13 str. Now back on my crafted, if I made the crit to 19 instead of 18, my stat weight 30.142 str
You have to remember that the real benefit of the crafted accessories is the ability to have accuracy on them while still obtaining other secondaries. That accuracy isn't being reflected in your base stat weight, but it is something that needs to be factored into the gear set as a whole because when you have a crafted piece that can have accuracy as well as 2 or 3 other secondary stats on it it will allow you to free up your accuracy weight on other pieces or potentially use non accuracy items of higher ilvl.
Long story short, don't always look at everything as a piece vs piece scenario. You need to look at gear set vs gear set.
Longstory short, welcome back to 2.2 Skillspeed/TP issues boys hahahaha. Set two is the cheapest set. But I want you guys to see the crazy stats we could stack with differentsteroidsfoods
Set 1)
STR: 619
ACC: 535
CRT: 575
DET: 439
SS: 484
Food: Black Truffle Risotto HQ
Weighting: 1044.577
http://ffxiv.ariyala.com/P9DL
Set 2)
STR: 624
ACC: 535
CRT: 607
DET: 410
SS: 473
Food: Flint Caviar HQ
Weighting: 1045.372
http://ffxiv.ariyala.com/P9DR
Set 3) (Which I do not recommend)
STR: 614
ACC: 535
CRT: 609
DET: 423
SS: 502
Food: Apkallu Omelette
Weighting: 1045.831
http://ffxiv.ariyala.com/P9DW
I'll do the DPS calculations later but my hands are frozen over and I should be raiding lmao.
502 skill speed (No thanks.)
Hey guys! Great explanation for rotations.
I'm new and I'd like to know if it is updated for the new patch or it wouldnt necessary.
Thanks a lot!
I agree. If you're going for the Belt/Helm meld combo like I will be doing, then this would be your best bet:
Set 1)
STR: 633
ACC: 536
CRT: 581
DET: 414
SS: 443
Food: Flint Caviar HQ
Weight: 1043.682
http://ffxiv.ariyala.com/P9EF
Yes. Read everything on the front page. Then read this linked post.
http://forum.square-enix.com/ffxiv/t...=1#post2717207
Now read the rest of the 466 pages when at work/college/school.
One thing I've started doing when giving people gear sets is only showing STR gains from the gear, and omitting STR that you get from the race/job combo since that can vary. I get 2 less STR since I'm a Seeker of the Sun in all your sets. Just a minor suggestion so people aren't all flipping out when they factor things up as a different race and their STR total is different.
Also set 3...that looks painful on TP, haha!
Edit - Actually, I only list gear values on the other stats too. Since 341 SS and CRIT are just base values at 50 for 2.5 GCD and base crit %.
Yup. I've forgotten to do the same as well. That 1 DET on the weapon won't make a difference though on gear sets :P
The reason why I post the full stats is because of 1) Food buffs take into account base and gear stats 2) pure laziness because it's easier to just copy & paste.
1.5~ str increase for like.. 7m in melds ;_;
it's like 3.6 str and it's going to be way more than 7m in melds
those rings and choker will cost you like 15mil each to meld on average at gilgamesh prices and the earrings will probably be around 7mil.
so like 52 mil for 3.6 str, ya that sounds mega sketch.
Would using the earrings only create a set with more stat weights?
Yeah, anything where you have to chance DET melds and to a very slightly lesser degree CRIT is going to run you some astronomical prices unless you're really lucky. Hell my belt cost me around 6 million and I got the second DET meld on the first shot. 28 Acc IV's to get two successes. I would say shoutout for Gilgamesh...but materia prices do suck so bad here, but I imagine there's other servers as bad or even worse.
ah, i just meant for one piece. overall if you had more piece the str (and gil cost) would add up yeah
i was comparing platinum earrings vs augmented ironworks (since i was about to buy those but held off after seeing the stats)
with iv crit/crit/acc/acc/sks, compared to the ironworks augmented earrings its
-5 str -4 acc +3 crit (0.699) +13 det (4.251) +9 skillspeed (1.782) - 1.732 effective str. if you're somewhat sane and just did quickarm 3, it's 6.138 difference. the -4 accuracy doesn't matter for me, since my end set was gonna have +5 extra over cap anyway, so it works out
edit:
for bracelets, the difference compared to augmented ironworks again, with crit/crit/det/det/sks iv
-5 str -4 acc +18 crit (4.194) +1 det (0.327) +6/9 skillspeed (1.188/1.782) = +0.709 str or 1.303 with quickarm iv last meld
for necklace, difference compared to dreadwyrm
-5 str +6/9 acc -4 crit (-0.932) +1 det (0.327) +19 skillspeed (3.762) = -1.843 str without factoring in the ACC
rings can have variable melds so that's too much work for me w
another week with 0 loot
I'd not purchase a single thing if I were you guys, yet. Especially you Ricky.
Now, I do not know if there's something I've personally done wrong, or whether I've learned something I never previously knew. But it appears that there are calculated DPS losses going absolutely bananza with crafted gear at this point, which is odd, considering their weightings have increased. I believe the issue lies in the decrease of Strength, despite having weightings which are making up for the lack of this strength.
Set 3)
Weighting: 1045.831
DPS: 579.26581
Raid STR: 593.82020
http://ffxiv.ariyala.com/P9DW
Set 2)
Weighting: 1045.372
DPS: 579.8662
Raid STR: 594.55556
http://ffxiv.ariyala.com/P9DR
Set 1)
Weighting: 1044.577
DPS: 578.85214
Raid STR: 593.31278
http://ffxiv.ariyala.com/P9DL
So the weighting increased, but DPS is decreased? There must be a fall off then with primary stats somewhere, where weights are no longer relevant. It does kind of make sense, as weights are only accurate within a certain baseline, and these strengths are waay below/above the Strength baselines used. What I'll do is start recalculating a lot of things. If you've purchased a few accessories already, don't buy more until I've figured this out. But, as I previously said, Set 2) is what I'd recommend, so if you're aiming for that set, you're right on track.
EDIT: I'll continuously be editing this post to keep a log of things.
STR: 633
ACC: 536
CRT: 581
DET: 414
SS: 443
Food: Flint Caviar HQ
Weight: 1043.682
DPS: 578.64730
Raid STR: 593.31132
http://ffxiv.ariyala.com/P9EF (Set I'm going for)
STR: 639
ACC: 535
CRT: 554
DET: 414
SS: 442
Weight: 1042.960
DPS: 578.06148
Raid STR: 592.73217
http://ffxiv.ariyala.com/OX4B (Previous crafted BiS)
I'm not spending like 50mil on like 3str anyways
maybe only the earrings if it's a 1+ increase