Ninja’s Limit Break is limited by the player’s ability to target properly.
It becomes ineffective when the user’s HP is above 50%.
Since most players rarely let their HP drop below 50%, this makes it largely impractical.
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And yet it's Ninjas more than any other job that I see get 20 or more kills regularly with zero deaths.
Sams usually get targeted and killed after using their LBs, whereas Ninjas typically have the tools to get away.
In my opinion, both are a problem, but for different reasons. I'd also say MCH's LB is also a problem, but not as much as these two.
Yes but Ninja is always a problem. Specially now when people spam plugins in their pvp matches. Yes people do cheat in pvp and this is what makes this class very toxic. Square has to keep it in the middle way of balancing. Another issue is that ninja lb can promote bad players to win their games despite 1000 mistakes they have done.
Samurai's lb is very easily countered these days that it's not even considered as OP anymore.
Scholar, White mage, Sage, Red mage, Warrior, Dragoon and many more now have shields that will counter Sam's lb. We nowdays see more and more Samurai players failing their LB's.
in a cc setting may be, I didn't think samurai lb is op, but the randomness nature of it is very annoying. Drg can just do a dive, did a hoar roar and die because it hits a random sam 10 yards away. Sometimes not even from the gc that u were intended to engage.
your so call counter is mostly a one on one situation, mostly happens in cc, in fl u were getting hit by every random things, it is very hard to have your hp100% full time. if your hp are going up and down around 80%- 90% during engagement, shield won't save u. You can be as careful as possible and still get randomly oneshot by a sam in a chaotic alliance engagement. Like I said its not op, just annoying
At this point just remove it. It's not that good in cc and people still crying about it even after chiten been telegraphed. I mean what else can we do? If you suggest reducing its DMG just say delete Sam cause that what we're doing. Simple fix make it a line aoe like your precious whm and have it do like 20-30k done. Reduce it's build up timer by 5-10s balanced. Cause this discussion is no longer worth reading.
its worth reading because this post is the proof that dev doesn't care, 88K views and lasted 3 years
I just think that, every kills need to at least has a process to reach a certain condition to feel fair and cool. Mnk can oneshot people if they have their phantom rush up, and because you can see their combo animation, there are ways to counter it. Nin lb require 50% hp, so people will starting try to pay attention to their hp when a nin lb is up, and even trying to do counter healing. And all those kill feels kinda cool because all the conditions had meet, something powerful had unleashed. Just like the Mononoke anime, by uncovering the Form, Truth, and Reason of the mononoke the protagonist will be able to unleash his sword and do the oneshot kill . It is my fav anime and I think that is oneshot kill done right. I think when a mnk oneshot me with an lb and phantom rush, I think its very cool. I can respect that.
But sam's lb, is very lame. its just 'oh u hit me u die, bye bye'. I see a sam I think they are lame. They are addicted to that lame oneshot, not the cool oneshot.
I got second hand cringe everytime I saw a sam with a pocket healer, diving in and kill a bunch of new players in fl. Its just so lame...
Since Chiten became telgraphed, they should just do away with it already.
But that does mean they'll have to buff Samurai and make it actually good this time... I hope it keeps some of that asymmetric offense, it was my favorite job for disrupting the backline, since Samurai break debuffs, discourage engage with Chiten, or otherwise stall a lot.
The keyword 'discourage'. Its fun for the sam but not fun for everyone else. It breaks the flow of combat for everyone, and makes the game feels clunky. You can accidently hit into a gnb nebular or pld invuln but you won't get oneshoted, and you can just swap target right away and still keep having fun. Sam lb however its very annoying to counter cause you really have to stop hitting em unless you have somekinda shield in your cd ready to be use and you have to be at 100% hp(and it is still very risky). So when your fighting a sam with lb and chiten ready you literally had to considering stop attacking. Anything that stop me from attacking is just lame. No mention you can just accidently hit em with your aoe. Have you ever play any action game that keeps the player second guessing on hitting the enemies. Imagine you are playing devil may cry or nier autotma and there is this one enemy type keep repeatedly showing up that can oneshot you if you hit em, that won't be fun right?
Moreover, chiten became telegraphed is pointless in cc because a good sam knows they only use chiten the moment the enemeis start attacking. And in fl there is no way you can predict when that one sam within the 24 enemies just started to use chiten randomly. The moment you saw the telegraph happen you are already dead anyway.
I would like an answer from SE as to what they consider counter play to that LB. The standard response has been "don't cast AoE if you think there's a SAM..." When I do get KO because of AoE, I've never had the reaction of "Damn, he got me. Well played." It just never stops feeling cheap.
Counterplay is shields. A lot of classes have easily accessible shields. If you see a SAM and are in a frontline position where your shields would get eaten by anybody who's already attacking you or cleaving around you, then retreat first. If you're a little behind and not being attacked, move closer, attack the SAM specifically in an obvious manner, and pop your barrier. The less chaos and people around you, the easier it is to bait. Make sure to have recuperates and enough to heal yourself after.
If you confirm there is a Samurai, make use of the Mark Target feature, people seem to forget this but it's incredibly useful feature.
And as Valence has said, it's easier to fight them in clearer spaces, or with shields - some skills can trick them into premature LB too (At least, the players that untarget everything to try and guarantee a kill), stuff like MCH's Wildfire application, RPR's Death Warrant and MNK's Thunderclap are pretty good cases where you can attempt to trick them into wasting their LB.
What you are saying is that, completely changes ones playstyle because of one single person within a 24 enemies alliance party. ok
No. I'm saying change your playstyle against any enemies you fight, it's not an alien concept - especially in PvP because you're not fighting scripted NPCs.
Valence already gave you the answer for Samurai. Shields. Have a shield that can be activated promptly on your class ? Then you can pretty aggressively - if you don't then you need to be more mindful of your enemies, or just accept the death sentence.
Well, I tried, but I don't think their approach will be good for playing most content in the game.
Look for the Chiten debuff on you. Stop attacking and run away. You can also try to CC a SAM as they usually toss out their LB right as Chiten (or Guard, if they dive a team and immediately Guard up.)
If the Chiten debuff falls off, they don't get the insta-KO, so simply stalling it out is usually enough to neuter a SAM.
I've been Zanked and survived, and I've also avoided getting Zanked.
Yeah if you aren't paying attention you're going to get deleted on demand, but there are things you can do to avoid getting murdered by it.
That's what you do with most jobs. If you see a DRK you won't play around them the same way, if you see a MCH with BH you better be ready to eat a nasty shot, if you see a NIN you better make sure never to drop below 50%, if you see a MNK be ready to get stunlocked into meteo or even knocked into their team, etc.
But i'm gonna say that as I played some SAM in FL (like a lot of jobs) even the good players (premades, etc) still eat Zantetsukens like there is no tomorrow. The only ones that don't seem to take the bait are SAM players themselves in a mirror, and even then sometimes they still do. In their case it's just them being cocky and unused to actual resistance, but in the case of the majority of casuals in FL, it's just a lack of knowledge like for a lot of other LBs. Even if they know about it, they still get hit because they don't have the situational awareness to notice and get overwhelmed. I can perfectly understand that. Like in CC Zantetsuken has always been a killer in low ranks as well for that reason. But even at high level people know the SAM has LB ready, the SAM is marked with an ignore mark, and there is someone still bound at some point in time to cleave them and eat it.
No one is listening that includes me ,you and the dev. I do know how to counter a sam, what I was saying this whole time is that trying to counter a Sam lb mechanic is not fun. We were talking about different things. It's like talking to a broken telephone
Like I said , Have you ever play any action game that keeps the player second guessing on hitting the enemies. Imagine you are playing devil may cry or nier autotma and there is this one enemy type keep repeatedly showing up that can oneshot you if you hit em, that won't be fun right?
Like I can mark that one Sam, and try to pay attention to counter their lb, getting my shield ready and bait them, waiting for them to be done with their chiten, stun them then may or may not get oneshot if they purify. However, doing so is so annoying and anti-fun to the point that sometimes I stop caring and just let them kill me.
I'm always careful. Anyone who knows how I play realize that when I die, it's because I automatically died.
Something not being fun is subjective.
What is objective is that there is counterplay to it.
The issue is you either don't want to utilize it, aren't good at it (which means you have something you can focus on when you're in matches), or don't care (probably not true since you're in here posting about it.)
Yes, I've played FromSoftware Games and enjoy them.Quote:
Like I said , Have you ever play any action game that keeps the player second guessing on hitting the enemies. Imagine you are playing devil may cry or nier autotma and there is this one enemy type keep repeatedly showing up that can oneshot you if you hit em, that won't be fun right?
It's no different than walking away from a Comet AE indicator, or a DRK diving you.Quote:
Like I can mark that one Sam, and try to pay attention to counter their lb, getting my shield ready and bait them, waiting for them to be done with their chiten, stun them then may or may not get oneshot if they purify. However, doing so is so annoying and anti-fun to the point that sometimes I stop caring and just let them kill me.
Every opinion is subjective.
What is objective is there is a way.
If you are trying to turn this into philosophical debate. I am out. Please no Jordan.b.peterson here.
FromSoftware doesn't put one enemy that can parry you in a large group of enemies like 24 targets and on top of that getting parry doesn't oneshot you, that is why they are good game dev.
And no sam lb mechanic is different from comet AE or Drk diving me, non of the things you mentioned punish the player as hard as sam lb.
Always the same accusation that others must be incompetent because the counters are soooo reasonable, namely: People just need to keep shields up all the time, keep their HP at 100% all the time, make sure to keep track of every SAM and their barely noticeable status all the time, not cast AoE if they suspect there's a SAM somewhere in the cluster of opponents. If they don't then they simply auto-die, totally reasonable.
...what are you talking about? Jordan Peterson?
I'm saying that something is 'fun' or 'unfun' doesn't really matter when looking at the issues with SAM LB. My point is that there is counterplay, you can't argue that there isn't.
Saying something is 'unfun' shouldn't be the sole motivating factor for 'getting rid' of something. It should absolutely be considered, but so should a lot of other things.
You were talking about a single player game with a single mob popping up. Now you're changing the parameters of your example, so, bullet hell shooters?Quote:
FromSoftware doesn't put one enemy that can parry you in a large group of enemies like 24 targets and on top of that getting parry doesn't oneshot you, that is why they are good game dev.
I'm not talking about results (although I'd argue getting caught by a DRK does mean you die) but that they function the same -- you get a visual indicator (AE marker, DRK barrelling down on you, Chiten debuff) and you react accordingly.Quote:
And no sam lb mechanic is different from comet AE or Drk diving me, non of the things you mentioned punish the player as hard as sam lb.
I will say that having a better visual indicator, similar to BLM/GNB reflect shields, BRD LB aura or PLD LB bubble would be a good solve, but a lot of this reads as 'I should be allowed to push my buttons without any sort of risk or tradeoff to my doing so' and I think that is silly.
This is a gross over exaggeration. The only real thing you need to be cognizant of is whether or not you get the Chiten debuff. You get the debuff? Just run away. It's not foolproof (nothing in PVP is going to be), but you can avoid it simply by being aware of that debuff.
No need to be 100% HP or playing perfectly or anything like that.
That is literally all you have to do. If you want to be greedy or try for more skillful attempts at dealing with a SAM, there are tools available to do so, but for basic survival, getting away from the SAM and understanding how the abilities work (SAM LB is boosted by anyone who got the Chiten debuff, it is a frontal conal ability) can help keep you alive.
Let me make it clear. You logic is that if a gameplay mechanic has a solution or counter to it, then it is acceptable/fun/fair. It is the equivalent to, saying Lord of the rings gollum is a good game because people can beat it and get the achievement. 'If you can beat a game, then it is a good game.' 'If you can counter a mechanic, then it is a good mechanic'
And you were the one who was bringing up fromsoftware first....I was just saying it is not a good comparison to Sam's lb. If you want a good comparison, well to tell you the truth I've never seen any onlinegame has this 'you hit me you die instantly' mechanic. So I cannot even compare it to anything. If you tell any game dev to put this into their game, they will most likely said 'but that sounds kinda bs tho.'
A mechanic having a visual indicator doesn't make it a fair/good mechanic. What if we give blm an lb to just dose 70000 damage to everyone within a 60Y range in 3 sec but giving them an visual indicator. That won't be fair right? 'oh it have a visual indicator , just look out bro' It is not a good argument. Just cause they all have visual indicator doesn't make them a good comparison.
That's not what I'm saying. I even stated that there might need to be more of a visual indicator as a potential 'solve.'
I also stated that simply looking at one person's subjective feelings (it is 'unfun') shouldn't be the sole deciding factor, but that it is something that should be considered when looking at changes.
I feel you're misrepresenting a lot of what I'm saying with some insane rhetoric (I still don't understand why you're bringing up Jordan Peterson beyond trying to smear me.)
Heroes of the Storm Genji's Reflect ability can straight up delete characters who attack them.Quote:
well to tell you the truth I've never seen any onlinegame has this 'you hit me you die instantly' mechanic.
I think you need to stop and really think about what you are saying. You're using incredibly sensationalistic language that isn't really accurate to what people are saying to you. Your BLM example is ridiculous and over the top and ignores the second half of what I'm saying: there is a visual indicator that you can react to.Quote:
So I cannot even compare it to anything. If you tell any game dev to put this into their game, they will most likely said 'but that sounds kinda bs tho.'
A mechanic having a visual indicator doesn't make it a fair/good mechanic. What if we give blm an lb to just dose 70000 damage to everyone within a 60Y range in 3 sec but giving them an visual indicator. That won't be fair right? 'oh it have a visual indicator , just look out bro' It is not a good argument. Just cause they all have visual indicator doesn't make them a good comparison.
It is becoming increasingly apparent as to why you struggle so much with SAM LB and prefer to complain for literal months on here (I just realized I responded to you in this very thread three months ago.)
I think we are not even talking about the same thing anymore. We are just going in circle. I am not going into attack the person and talking about how they use their language, or they have other motives.
When we start using words like subjective and objective on a topic, it is very similar to saying, that is just ones opinions and means little because of the unchangeable objective physical realities and the existing reactions and solutions to it. And it introduce the person into a jordan b peterson style of philosophical debate, and I just don't want to go there. no I am not trying to smear you, I think he is really good at what hes doing. I am just not ready for that kind of debate...
But I am happy you are responding to my comment. It keeps the things going.
My point at the end of the day is that the 'hit me and you die' mechanic in any game will never be fun. I don't think Sam is op, I just think the sam's lb is not fun to play against, and if you think it is fun, that is ok. Like you said it is subjective.
However, you and I both know, you CANNOT really react to a Sam chiten visual indication, a good sam will time your attack to use chiten in cc, they will in fact use chiten the moment they saw you start your attack animation. Some aoe and lb has a very long animation and damage delay and they can use that to kill you and there is nothing you can do about it. And a sam in fl with a pocket healer will know when to time the chiten to kill a bunch of players(a lot of new players as well) in one go.
The moment you saw the so call 'indicator' you are already dead. You cannot counter something that is spontaneous, its just one and zero. You touch the chiten without shield and 100%hp you die, if you didn't you live.
Mechanic like Sam'lb has only two outcomes. If a drk pull you, or aoe indication on top of you, any other things hit you in the game, you will be have at least more than one solution to it(guard, purify, other pvp actions like sprint). But for sam'lb is just mostly one and zero. All happens in a split second.
I've never been honestly surprised that such a novice stomper as Zantetsuken or even Seiton constantly get a lot of flak for what is yes, one hit KO moves under specific circumstances. Honestly, I'm not a huge fan of those either, because they turn the game into something that's too binary. They do have counterplay (Zantetsuken especially, I see Crystal ranked SAMs flubbing one out of two at times), but there is an argument to be had whether it feels fun or not to be on the receiving end of it. I don't mind myself a lot of the time, but it can feel cheap when your job is essentially "The Job with only AOE cleaves and with no easy barriers at hand".
Most of these complaints come from Frontline players, and it’s pretty clear why.
The majority of casuals are on ranged jobs, sitting at a distance.
They’re not paying attention to enemy SAM the way melee players naturally do.
Instead of addressing their own lack of awareness, it’s easier for them to just blame an action and call it “broken.”
But let’s be real, they’re not the core audience for PvP balance.
That’s why this forum will keep overflowing with the same old tears.
Crying rivers won’t change the fact that balance should be shaped around people who actually engage with the fight.
I dont necessarily agree with that. I am not a casual pvper. I rotate between whm, smn and nin. sometimes war. It still sucks you can drop an AOE or dive in on a group and there's some random SAM at the fringe who gets it and you get got. Yea, ultimately it's whatever. But it's still annoying as hell. You weren't targeting them, you weren't focusing them, but they were there, at the edge.
Isn’t that the whole point of Player versus Player?
You’re not fighting against a scripted NPC that lets you endlessly run through your rotation.
PvP is about adapting on the fly.
Your approach should change depending on the situation: positioning, cooldowns, team composition, and how your opponents react.
In PvE, success often comes from refining a set sequence and executing it consistently against predictable mechanics.
But in PvP, there is no fixed script.
Your abilities aren’t just a rotation
They’re a toolkit.
The skill lies in knowing when to swap from offense to defense, when to hold a cooldown, or when to push an opening.
Stop being a baby. People complaining about this are the same lovers who got chainsaw nerfed. I hate you and im not sorry.
Thanks to this thread I have made an 'ignore' macro to put onto Samurais.