I know I'm late but... Congratz on the win!
I won't be able to try Garuda out for myself for awhile but it has been good going over this thread.
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I know I'm late but... Congratz on the win!
I won't be able to try Garuda out for myself for awhile but it has been good going over this thread.
andrien settle down bro you don't even play this game
Garuda readies Mistral Shriek.
Garuda's Mistral Shriek hits you from the left for 2726 points of damage.
We've only managed to make Garuda not use this ability once. Every time immediately after AF we get the outside rim tornado followed by Mistral Shriek.
We're thinking 1 of 2, if not both things causes her not to do this:
Maximize DPS and push past this phase, and/or kill all the plumes before astral flow readies...
Any input?
Lol idk i think its normal to go anti-social for a day or two, pull an all-nighter and play some videogames. Everyone has that "thing" they do hardcore every now and then when they just want alone time. Some ppl read, some ppl watch supernatural marathons, some ppl have movie marathons, some ppl drink alone...its whateva.
Who hangs out with ppl 24/7? I used to do that shit and it was exhausting.
We enjoy the thrilling experience of talking, joining, and adventuring with many other individuals.
i think it's the other way around. gl tho
basically, there seems to be an HP check after astral where if she's between ~35-50% she'll do the wonky in-between phase with the center mistral, and if she's ~30-35% or lower she'll immediately go into the final russian roulette phase with 3 randomly chosen outcomes. it's just a dps race to push her down fast enough by the time she astrals that she skips the middle phase
if 7 hours straight of vidya gaeming during patch night makes me a basement nerd anti-social no lifer then I don't want to live on this gay earth anymore.
oh noes...now you're a suicidal basement nerd anti-social no lifer :O
EDIT: Ppl are just jelly lol, dont even bother responding to them anymore. After gettign quite a few cracks at hard garuda I have to say that shit is hard. It really does require a lot of teamwork, and I was in a pug. Farthest ive gotten is the 2hr that one-shots me for 9999. But since ive had some time to try and figure it out for myself ima study some videos to see what im missing.
I feel like I know it in theory but in practice its not working out.
Less trolls, more awesome discussion of the fight. You guys rock for giving feedback / information about fight strategy, thank you very much. <3
I heard someone mention Aura Pulse as a good potential way to take down the adds. Is this factual?
Can't see why it wouldn't work. With a 40 second CD, it should be available every time you see plumes. However, you might run into issues with needing to AoE twice during the third plume wave in phase 1.
edit: unless you save Keen Flurry for Aura Pulse, but then you lose out on the single-target DPS benefit from using it with Howling Fist or another WS
Congrats! also nice to see BG peeps in forum. :)
I think our fastest kills have been around the 5:00~5:30 mark, and we speculate that we could do better with a DRG in place of the 2nd BRD, as long as our BLMs gear accordingly. MNK still probably has the highest single-target DPS ceiling, but it also has the commensurately highest skill ceiling (more positional requirements) and less on-demand AoE than DRG.
Did you have both bards focusing Garudra then? Because that 2nd wars dps on Garuda is just pitiful due to the time spent CCing the plumes. And I was thinking of a 3rd bard in place of the war with some well placed wide vollys the 3 bards can take down most of the 3 waves and just light shot down the remainders along with a well placed SS by the War. Also the added range leads to less idle running time thus increasing total dps.
Brd's and Dps war were focused on adds and 3 blm's full time on garuda.
Brd's dps is pretty good in phase 1 yes but in phase 3 it becomes very bad as richard pointed out since its very hard to get range to actually combo as brd in phase 3, so although they might be slightly better in phase 1 than a dragoon for example (and its a very very slight difference) they actually drop way behind dragoon in phase 3.
This can cause problems with killing suprana (melee weak clone) as the brd's just cant output their maximum dps due to not being able to combo properly, which not only means more damage on the tanks+group overall but also less damage uptime on garuda because your dps spend so long killing the adds.
As we already pointed out we used the setup because it worked for us and although it wasn't the fastest or most controlled way to do the fight it suited our style of play.
45 seconds earlier and I'd have a Garuda weapon. Way to let me down BG!
Grats anyways :D
Congratulations, first for the win and secondly for the way you've dealt with the sniping.
I really don't get the whinging about class stacking with this one. Firstly the two WARS, well one is tank because PLD is broken so I can't call this stacking. BLM's, one of the adds is resistant to physical damage and we dont exactly have many mage classes to choose from so a couple of BLM seem pretty mandatory.
When it comes to the two bards you used, well you say yourselves you think one different mellee would be better. So presumably you're playing with the extra bard because you want to not because it is best in slot.
Using a class because you want to rather than because it's best for the task??? Aren't you kinda doing exactly what people think class stacking prevents there?
I'm pretty sure you can do this with less ranged too tho. Positioning is the key to succes when you want to use more close range DDs. Just fight Garuda with the team you're most confortable with. I think almost every combo can succeed Garuda eventually. Just need some good teamwork.
http://i16.photobucket.com/albums/b49/Kishr/r9000.jpg
the whole place r0'd
Late to the party, but congrats BG! Really good work =D
You can list all the HNM's you want, people will still say they were easy.
Partially, because they were. But the key here is that they "eventually" became easy. When they were first released, they were very hard. King Behemoth, Fafnir, Aspid, etc etc were very difficult when they were first released. After 6 years though, I could kill them while sleeping.
People who entered FFXI 6 years after release claiming everything is easy is simply due to the fact that strategies had been formed, executed, and perfected daily for several years.
But that content took a long time before people could just sail through it. Months.. years?
Garuda will be cake by the end of the week. If she isn't already.
I agree except on the last phrase.
I did like 60 attempts on Garuda now, and I think that Garuda also has a 'luck' factor, which Ifrit & Moogle have less. Most stuff is rly easy to avoid, that is defo true. You won't die of her Aerial Blast when you kill all the plumes correctly & get her down fast enough.
If you reach phase 2 & 3 that's something else. Luck can make this fight way easier/harder.
Maybe we didn't find out yet how you can avoid her teleporting to the 'annoying spots', but till now we noticed that her teleporting is pretty random. If she teleports to easy spots, no one dies, if she teleports to the edge of the circel, then you need to be lucky that the server registers your running fast enough XD
I can be totally wrong on this though, maybe there are very easy ways to avoid her teleporting (like BG, just kill it rly fast :p they don't even get that phase), but for now we are just trying to avoid the attacks as good as possible.
So compared to Ifrit/Moogle, this fight is way more luckbased imo. And that's why I think they made the drop 100%.
need 40 headdresses to get a weapon is why its a high drop rate
Holy negativity in this thread! Geez, guys.
Anyway, congrats to BG and thanks for all the advice given so far and for the videos/livestreams! I'll be sure to read through so I only mildly fail my lovely LS instead of completely. :D
Can i put a link to youtube video on my site so others can see the strategy?
now this is what i call a high drop rate.
http://i16.photobucket.com/albums/b49/Kishr/r90100.jpg
That's wrong. There drop 2 each fight = 20 wins for a weapon.
You needed 20 nuts for a kupo weapon. 1 nut per win if you are lucky = 20 wins AT LEAST for a weapon (with the low droprate it's more like 70 wins)
So this has really nothing to do with the 40 headdresses for a weapon.
wut wut wut? that made no sence. all i said was that you need 40 items... what you talking about?