And where did I state that I meant you. :confused: There is one person in this thread that is knowingly greedy and they also use alts to post. So I meant them. (Maybe should have made this a bit clearer)
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Thing is how is it greedy to expect SE to give players a warning before dolling out punishments for "rules" they have not made an effort to enforce in the past?
@Hamada Know what really gets me would you have an issue if the houses were on different accounts owned by the one person? Cause people will do to great lengths to get something if they want it bad enough I created multiple accounts to get gold feathers quicker.
You asked this before, you will get the same answer now.
People are warned when they agree to the ToS, it is a violation of 2.1.
Also your question is weird, what do you mean "how is it greedy to expect SE to give players a warning before dolling out punishments"? Alleo is referring to the defense of greed, defending acting immorally, Something you keep ignoring while you want to say to me "Refuse to give a straight answer" when you are not doing that yourself. What really gets me is you keep asking the same thing over and over again. I do not know how to answer your new question though since it makes no sense. I am here against someone bragging how they broke the ToS on the official form for the game, and teaching others how to do so, that is simply it.
Ungarmax was a luttle different issue, even they mentioned that the initial players "actively concealed the existence of the bug" thus making SE go through countless amounts logs to put all the pieces together. They also made an official response on the forums regarding that issue. This loophole was brought up the day they announced the rules, even then one could assume it was working as intended since how else will SE be able to handle transferring ownership from inactive leadership.
I addressed all this in past posts, I asked you to stop repeating the same content in your posts and you keep doing it. You did not even explain or take back when I was trying to clear up what it stood for. So you shown others though implied messages the issues going on in this thread.
Actually the wards are instances as well they are just persistent instances. As you note therein lies their problem in that the wards take up system resources whether they are being used or not. The point I was trying to get across is FF XIV already has instanced housing so it shouldn't be a stretch to make houses fully instanced with an interior and exterior with an entry somewhere that has a little life to it. I think the only reason we don't is Yoshi has so much invested in trying to make the failing current system work it becomes a face saving issue not a technical one.
You are blaming the players for a problem created by SE due to a poor housing design that won't scale to meet demand and is only within SE's realm to resolve. It is not unreasonable for players to expect to be able to take a break and when they return to the game everything is as they left it. This is the way it is in all of the better known MMO's. Even FF XIV is meets this expectation with the exception of housing. The problem is not with the players or their expectations but with SE not meeting customer requirements. The best thing SE could do is create a parallel housing system that includes interiors and exteriors so that all players and FC's have access to a house along with its benefits. They could also add enough wards to meet the demand of one house per account per server. SE would either have to live with wasted resources on smaller servers or stop their requirement that all servers be identical in their configuration. In any event all of these solutions are SE's responsibility just as the housing problem is their responsibility.
One issue would be “for how long?”, regarding the disabling of the auto demolish timer. Figure if people do find it enough of a perk to go to lower pop servers like ours that in time we wouldn’t be so low pop, but homeowners here would have a huge peace of mind advantage over homeowners elsewhere.
Nothing is going to fix the problem because of how the game is fundamentally designed, ward or no ward. FFXIV is a very heavy instance game and there is only so much resources that can go around. They had to place a cap on Housing System as to not interfere with other things like raids, dungeons, and even worlds in general.
Sadly new players are used to picking heavily populated worlds because that is how it worked in other MMOs and find themselves at a disadvantage because FFXIV really doesn't work like that. Games like WoW focus more on worlds and with little instance content. Then you have people who don't just want access to the housing system, but a mansion on the hill and can't fathom to settle with an apartment or small house.
P.S. I think that the wards share data with world servers which is why there is still the 30 item cap while interior item cap was doubled.
Contrary to what you may think, I do understand where you are coming from. I also wish SE would enforce their ToS more consistently, where we differ is you put the blame on the players, and SE. I put all the blame on SE for being lazy. To be frank it may be annoying to see, but I do not blame the players for taking advantage of lax rule enforcement. Rules are put in place to help facilitate order yet without enforcement of said rules mean nothing if they are not enforced consistently. Nevertheless, I am not okay with SE punishing players retroactively for rule breaks because they had a change of heart. Give players a warning that moving forward such actions will no longer be tolerated. In short the rule itself is only one part of the puzzle. I am not against people enforcing rules, what I am against is people seeking punishment for actions that have seemingly been ignored by those upholding the rules. One the kicker of all this is that the action itself is not against the rules you are upset about how they were obtained fair enough but once again what should be done about the players that have obtained an extra FC plot due passing of ownership, either by choice or inactivity. What reasonable solution does SE have.
Realistically the advantages for having multiple FC houses due to the amenities they offer is a tough thing to pass up if maximizing earning ability is something you are interested in. If this is a real issue for SE they should just remove attaching such benefits from FC houses. Either way if half this effort went into holding SE accountable instead targeting players maybe something would change.
Yes it is because the exteriors are part of the persistent ward instance that they set the outdoor item limit (20 for a small). By having a fully instanced house they could assign housing to a server pool that could grow or shrink as load demand changes. This same pool could be cross server further maximizing resources. As I've said the interiors themselves are already instanced and while I admit I haven't seen the code I highly doubt that is the part that really constricts resources. Using some conjecture towards some of Yoshi's past comments the apartments are already fully instanced with the lobby being the entrance. It shouldn't be hard to expand that concept to a full interior and exterior house but place the entrance near the market areas of the capital cities. It should even make adding new housing areas to capitals easier (anyone for Ishgard) by providing a common interface. Having an entrance in the market areas will also be more lively than the common dead ward you see on most servers.
While I am totally for instanced housing, I am a bit concerned about SE's server stability with the amount of instances it would create. I could be totally wrong (I know nothing about coding, servers, any of the things that seem to constantly fail with XIV), but I imagine they'd really have to beef things up to make it work.
I think many of here remember Raubahn Savage mode, or the times where we couldn't even get into our houses due to all the people hiding in them (when the afk-kick was alive and well).
In a perfect world, I'd love to see them take a big chunk of the funds they are receiving from the cash cow known as XIV, and put it back into the actual infrastructure. I'm tired of hearing that the servers will implode if they add more customization, or why they can't fix housing. I'm sure many other things can be blamed on that as well.
Yes, SE should allocate a larger portion of the profits made by FFXIV into FFXIV itself not just marketing.
Both extremes voiced in this thread are kind of scary.
I apologize I should have expanded further. I 100% agree with you. The extremes I was referring to was the person who you were responding to and the person that feels breaking a rule that is not really a rule or a rule that is not actively enforced should be punishable. Both would negatively impact many players that got caught in the crossfire.
I am sorry did not mean to imply what you said was harsh, it was 100% true. People tend to go about seeking change in odd ways.
Ending my time on this thread. :D Bye
As I said I blame both, people have the ability to judge what is right and wrong. Asking SE to uphold their ToS in regards to a certain player who is violating forum ToS, game ToS and admitting exploiting the system during 4.2. That is not "punishing players retroactively for rule breaking" they know what they are doing is wrong and yet they are doing it anyway, admitting to do different things, and continue to do so. The player base "not knowing better" is not an excuse for that situation. Yes SE is to blame for the bad system, but so are players when they go this far.
But no. What did they do? They decreased the price of housing, increasing demand further. Housing is so cheap that even those who don't care about it become willing to pay for it just because they can. SE. Please. Please, please, please. You don't have many gil sinks other than housing. Why do you do this? Inflation is rampant because gil is useless. And yet you decreased the price of your ONE large gil sink! This is unfathomable. I can't.
I'm sorry, but I had to get it off my chest.
TL;DR: The simplest and most effective solution to ease the housing situation is to increase the max price of a house, but keep the minimum price the same. This ensures that only those who have a true desire to own a house will buy them, while at the same time not increasing the price of housing once demand has been sated.
While you're at it, for the love of Nald'thal, decouple gardening and airships from housing.[/QUOTE]
Amen. Houses are WAY too cheap. Even if a player doesn't craft, or hunt, or try at all to make any Gil, and blows most of it on glams, he can wing it through the MSQ and make enough for a small cottage. This isn't a good idea on SE's part. A cottage is supposed to take you a LONG time to save up for. I'd say 4-6months minimum. Make smalls 20-30m, mediums 60-100m and larges well over 300m. Then housing will be the proper gil sink that it was intended to be. If my gimp ass can craft and make 500m+ on a medium/large server, then Gil is too easy to come by.
Nah, you want to make housing a proper gil sink, add maintenance costs... say 2m a week for a small, 20m a week for a medium, 200m a week for a large. These must be paid within 24 hours of being due or the house is relinquished. Then you have housing as a meaty gil sink. Apartments would have a 200k a week maintenance cost.
So we should get a purge irl too then right, too many rich people owning 10 houses,
your logic is hilarious, next it will be cars, too many rich people have 10 cars, we need a purge of those too.
just
stop.
Here's the situation we find ourselves in:
Introduction of housing:
- No real rules
- Small incentive to own multiple plots
- People complain
Introduction of Shirogane:
- SE responds with rules
- List rules as temporary
- Large incentive to own multiple plots
- Supposedly reverts these rules quietly during a patch with no announcement made.
Then you have two groups of people:
1. People following rules SE made.
2. People who would otherwise be breaking these rules, but may not be due to a silent revision of the rules.
In reality you have people who broke the aforementioned "temporary" rules, during the time in which they were supposedly in effect as all can agree upon, but are in the clear because no one noticed until the rules were reverted, at which point those who insisted upon following those rules were none the wiser that it had been changed.
There are a few terms to describe this sort of scenario:
Favoritism and/or Neglect
Some would argue that fault doesn't lie within rule breakers, with those in charge of enforcing the rules fail to act. However, where the fault lies isn't particularly relevant. There's only one party in this relationship that can change anything, and that's SE.
Laying this problem at the feet of SE is not a remission of guilt. Immoral choices have been made to negatively impact the community, especially so against new or returning players who have never had the opportunity to partake. But the solution isn't to ask for people who make immoral decisions to change their minds.
This isn't about anyone in particular. This isn't aimed to punish players who exploit the system. This is aimed to clarify the problem so that those who have the tools at their disposal can appropriately tackle the issue at hand.
Whether you come to the defense of a particular player, including yourself, or you find some other explanation for how the behavior of individuals is acceptable, is quite beside the point. A fair and welcoming player environment is one in which equal opportunity is the basis for all points of design and function.
No one is upset that a player has 8 retainers on 8 characters. Each and every player has the opportunity to do that if they feel they want to. The problem doesn't lie in advantages that players have, but in advantages that players are denied.
True. However, what is SE doing about it? At this point, they must know about this issue, and about the players who bypass the new housing rules...yet they just sit back and do NOTHING. By doing nothing, they allow the players to continue to doing this. Not sure they care at this point anymore, if at all.
/2 cents
That suggests to me they don't have a problem with any of this. The only people with problems with it are some players and there is this assumption that SE don't want us to do things the way some players are.
We've seen in the past when SE don't want us doing something, they hotfix it pretty fast, even "harmless" things like friending your own alts were patched very quickly (twice now).
SE have laid down a framework and as long as people abide by the rules of that framework, anything else is fine. If they don't like you doing something, they'll step in and make a change. But after all this time they haven't, the only logical explanation is they're fine with how things are.
Amen.()()(
The the thing is we've been told repeatedly that should we desire a change on SE's end, we should make a fuss about it here on the forum. This is why multiple threads have lasted for a year or longer, such as the Viera race thread or the Nier Automata costume thread.
In some cases, the loud mouths of the player base have brought about change, such as the additional housing wards beyond the scope of Shirogane.
Players who are dissatisfied should speak up, regardless of what is or isn't against the rules. However the rules themselves are also up for discussion.
Do not think anyone is against bringing up issues with the current system or the rules. Issue lies with those who also want SE to punish players retroactively for policies and or rules that may or may not exist within the current frame work that have no history of being enforced.
I don't think the goal here for anyone is punishment, though what you consider to be punishment may be someone else's goal. It's simply a guess, but I imagine most players consider it "correct" for a single player not to have multiple houses. For some of these players, it would be "correct" for SE to take away those additional houses. This is not a punishment, but a correction in what is currently incorrect, and has nothing to do with the player themselves that is responsible in some way for this incorrect situation.
I think many would be fine for a player that is behaving "incorrectly" to simply be corrected, and not banned or punished otherwise.
Many are posing their own form of correction disregarding the player, to remove the incentive for a player to perform in that incorrect manner, rather than to simply "police" the behavior. I think flaws and merits can be seen in both corrections, and perhaps they can be used together in some capacity.
This thread didn't start out about any specific player. It took specific player(s) themselves to make it about themselves for discussions about those specific player(s) to arise. At the end of the day no one cares what strangers are punished or not, only that justice and truth prevail, and that all systems are running smoothly.
The developers listened there because of the sheer amount of outrage from all three regions—the key to getting SE to listen seems to be getting the JP forums to take up arms against something. They don’t ever seem to listen if the complaints are limited to just NA or EU.
Given SE’s history with responding to complaints only after they come up on the JP side, it seems pretty true to me. This thread isn’t so much trying to voice frustrations with the way housing is currently, though, as it is people bickering at one individual, back and forth, about 2.1 and the like. Definitely not the way to get any developer’s attention.
Your logic falls short because:
You are combing 2 different issues here. SE does not listen to NA. There is a poster here bragging about breaking the rules and what they did to exploit the rules but SE does nothing not because SE thinks it is ok, but because SE ignores the NA player base. Why are they ignoring this? Because they do not understand this is an issue because it does not happen with the Japanese player base. If this person did the same thing on the Japanese forums, how much you want to bet they would be suspended instantly? I do not want to hear anyone claim I am on a "witch hunt" the person here put themselves in this situation all on their own to show off.
LOL that is the most bizarre thing I've ever heard on these forums, or Reddit forums. 200m maintenance a week? Now you are just trolling. Even the most hardcore FCS with 500+ members couldn't maintain that maintenance fee.
The entry fee of a house is simply way too cheap. Let's say that new Ferrari cars were limited to 5000 total, and ALSO had prices drop to $25k each. What would happen? Everyone who thought a Ferrari was out of their reach, can all of a sudden afford, and all 5000 of them would sell out. You would then have millions of angry people. Ferraris NEED to stay 150-300k+up. They aren't a God given right for everyone to be entitled to. Exact same as housing.
Why shouldnt every player have access to a house? We all pay a subscription for this theme park, and yet a majority of the players are blocked from enjoying one of the biggest rides. Even their ancient predecessor managed to give its housing to ALL characters. This is not a competitive game, and there is no reason for housing to be handled in this way - especially considering this is a subscription game.
Stop excusing SE for making a horrible housing system.
Nope. You can think I'm trolling, but I'm deadly serious with the idea of maintainance fees with regards to making housing a gil sink (what you were suggesting). The numbers I pulled up were arbitrary and came up with the numbers I did on the spot. I may have overshot the amount required, but I assure you I'm not trolling. And for the Ferrari thing, at least in the UK, the insurance is also much higher on sports cars in the UK, as is road tax, etc. So higher maintainance costs also apply there. Thus lending extra credence to the idea I suggested. With adjusted numbers and/or timeframes (so they're more accessible), would you still call me a troll, or would you be more willing to entertain the idea?