Originally Posted by
Shiyo
Exping on the current mobs in the game is extremely boring, they pose no threat or challenge and are just as easy as fates. We want powerful mobs players would be scared to tackle alone, basically dungeon mobs, but stronger. I'm thinking something more llike bosses, really.
Every NORMAL enemy in FFXI had ~5-7 different special attacks, some were super scary, some were just buffs, some were incredibly scary. We had to adapt to them, stun some of them, dispel some of them, stay far away(as mage) to avoid sleep/status effects, stay away from the front, predict huge damage to the tank, or esuna/erase/-na some of them. Some were too strong we didn't even want to fight those mobs, their difficulty was not worth their experience. Every single normal mob was basically a boss in itself. Normal enemies in this game have ONE special attack at that and isn't scary at all, most don't even have a special attack. It's really lame.
What's worse is most fate "bosses" are just beefed up normal mobs, and when normal mobs don't have any scary attacks or abilities, they're just as easy as a normal enemy.