Originally Posted by
Reika
Paladin needs more real defense to go along with its lower than warrior HP as well as increased agro gain off its two aoe agro abilities, as well as more practical way to use wardrum, and they added damage to wardrum after a while, but the damage is laughabe, and the cooldown is laughable. Re-adding circle slash, or even better a paladin-like aoe light attack, would help too. Warrior should have to sacrifice some of its damage but with increased enmity when in a tank role and make it comparable to paladin in a single target role, give them a spirits-within type skill, just one that is more warriorlike. Later down the line there will be more classes added that are considered 'tank' and they should certainly each perform as well as paladin and warrior in single and aoe situations. There are many other things they could do in terms of cooldowns and damage amounts they could do to balance the two, so people can actually have a job preference and be proud of their preference.
But like its been said as well, Warrior is was made like a jack of trades, and if it stays that way, shouldn't even be better at paladin at aoe tanking, but I also always felt they should go one way or the other with warrior and not try to have them able to do both.