You missed their point. Even in normal, solo tanking a stack mechanic as a healer because all others failed and died before usually results in death anyway, and it can happen. Hence only tanks remain.
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Why some people keep posting this stupidity? It’s not a “git gud” issue. “Git gud” is a matter individual to players. Here it is a game design and behaviour problem. More specifically, there is a problem with the excessive survivability (collecting vuln stacks? No problem!) and sustainability of tanks. Unfortunately some people are selfish jerks and the situation is exacerbated by the fact that they know there is no enrage timer. They survive the situations mentioned in this thread because of their role, not because they’re better. They’d be dead too if not on a tank. The few times I carried a group while tanking when the boss was at >10% was after several wipes and asking what other players wanted me to do before pulling. It’s group content, not a trust. Trying to explain the fight always comes first too.
People can die through no fault of their own. For example, if the healers go down early, you can expect dps to soon follow due to unavoidable damage, you can get killed by another player, including a tank: failure to stack (a classic in Valigarmanda with beginners that can kill experienced healers too), cleaving the group, etc. There are many situations where one can get killed (the best was probably this healer killing 3 alliances save the tanks in one shot in Thaleia by pulling a tank with a giant aoe tankbuster right in the middle of the group). Also, this is a new expansion and every time I play I run into people unlocking duties. Finally, mistakes happen and everyone makes them.
Tanks alone should NOT be able to clear current 8m group content as is currently the case.
This screams "you don't pay my sub" behavior.
No tanks don't have to kill themself to reset a fight. No healers don't have to raise you. No you don't have to wait for the newbie to watch their video. No you don't have to learn your rotation, just press whatever button you want. No you don't have to press your mitigations. No you don't have to do big pulls. No healers don't have to dps. No there is no such thing as early pulling...
It all boils down to being a teamplayer - or not.
Maybe the issue is that the single point of failure is entirely dependent on if the healer dies or not, and instead of nerfing an already unpopular role instead they should look into a format where that isn't the case. A good Red Mage is going to solve this scenario 90% of the time.
Now imagine if revivng people was something every job could do in normal content, either through some action like Criterion, or just by consumables like Phoenix Downs, which already exist jsut have a stupid "no combat" restriction. This wouldn't even have to be applied to Extreme+ content.
Play Tank.
Watch the healer die once.
Punishment? Be expected to kill yourself so you can maybe just watch them die again.
nah
How about, if everyone but the tank(s) are dead for more than 1 minute, the tanks get a huge damage buff so the fight doesn't take so long. It'll satisfy the tank's main character syndrome and spare people from watching for too long. Easy clap.