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Why do you feel entitled to people's time? I am, in no way, committing 90 minutes. That's absolutely absurd. Small pulls nowadays are simply laziness. There is zero reason beyond level 50 to pull less than two packs, and people are justifiably annoyed when it happens. No dungeon hits remotely hard enough to warrant small pulls. If you want to go at your own pace without complaint, well, go with friends or hope for the best. I'm allowed to leave if I feel you're taking longer than I'd prefer.
It may not be a race per se. That doesn't mean I want to spend longer in a dungeon than I have to, especially when I've ran most of them several times by now.
No, it isn't. 50% is perfectly fine for tanks. Allowing tanks to dip low is getting value out of your toolkit. You not caring about efficiency is simply you being a bad healer and being unwilling to learn how to become efficient. If I can keep my tank alive while dishing out more than double your damage and not wasting oGCDs like Benediction on someone with half their HP left. I did the same job you did except better. Holding back your oGCDs just in case of emergencies will more often lead to you never pressing them, thus they were completely useless. This is why say, Paladins do big pulls with Hallowed Ground first, then rotate other CDs. There's no reason to hold HG as an "oh, crap" button because 99% of the time, it'll just sit there doing precisely nothing the whole time.
Pulls should be to the tank and healer ability to hold hate and keep ppl alive. That said, if it's at a dungeon level where everyone has AOE pull away. And at expert dungeon level the more the tank pulls the more I love it. Let me use all my AOE abilities to burn down the mobs. And the ranged LB on the massive trash pulls is just fun!
Big pulls are fine if everyone is ok with that. So are small pulls. My FC did some experiments and sometimes smaller pulls were faster because the enemies died a lot quicker, due to everyone basically being able to focus on dps and only incidently things like mitigation or healing.
The problem is, small pulls generally force you out of standard rotations. If the mob is 3-4 enemies or less, its more efficient to single-target while weaving in certain aoe skills. This means you can't mindlessly mash your aoe or single target rotation but react with a bit of both and good luck getting anyone to think on their feet like that.
Its not the Reddit/Optimized way even if it could theoretically work just as well so no one wants to player adjust because thinking/reacting is hard bro.
I feel you. I'll take tanking smart over tanking large. Everytime.
Straight up, nice thread got a lot of bites, and enjoyed reading it overall.
I know this is bait, but I'll bite - tanks can and should be pulling as large as they can. If they have the two brain cells necessary to rotate cooldowns, it'll be great. Healers can just use their OGCDs to keep the tank up, and they shouldn't have to worry about anyone else. Also, spamming gravity is fun.
Actually I just saw a mob do this in Aurum Vale last night. So at least up to there. It seems to be dependent on exactly where each dungeon's leash point is. It's not generally behavior you see a lot of except in certain circumstances where the leash point is really short compared to where the mobs spawn.
Major oof.
SCH -> Adlo + Excog (EOS BONUS!)
WHM -> Powerful af regens, assize, asylum, tetra, etc.
AST -> Powerful regens too. :p
It's quicker with big pulls, and ShB gave AOEs to EVERYONE.
It shouldn't even be a question. Though I understand this entire thread is meant as a troll. Even if I respond to it seriously, it should be common sense that each mob in a dungeon will take the same amount of damage to kill regardless of whether you fight 1 at a time or 15 at a time. Their HP values remain constant. Therefore as long as your healer can keep up with incoming damage, the combined aoe damage from your dps will far outweigh the total damage you could accomplish over the same period of time in small packs.