Originally Posted by
Shurrikhan
Defiance is fun when and only when you survive as a result of sacrificing your own damage. It's a balance, a compromise, and a bit of a gamble until the fight is wholly known, from which you are trying to cheat out a greater-than-sum equilibrium. That's what makes either stance interesting -- because the other exists. Defiance allows for powerful tools, but comes at a cost. Minimizing that, coming nearer and nearer the event horizon, is what makes Deliverance entertaining. It's not the Fell Cleaves. They entertain as well as they can only when held in contrast to each other.