Big Totoro. :(
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As bad as this system is....
I'd even be satisfied if the drop rate was modified based on what you have already gotten.
For instance:
7% drop rate initially (1% chance of each weapon)
once you have a weapon, it is removed from the possible loot
after 3 drops you have 8% drop rate with each of the remaining 4 weapons being 2% of that
5 drops and the last 2 weapons are 3% each for a 6% drop rate
after 6 drops, the 7th weapon should be like a 4% drop rate
Not perfect but would be better than what we have
The Ifrit fight is fine and drop rates are right where they should be for the 15 min re-entry time. Even HNMs in 11 which popped once a day had drop rates in the 1-5% range (riddle,d.ring) Dynamis drops also come to mind (rdm/thf). Get over the fact that you may have to run a fight more than once and get dup items. SE don't touch these fights or loot systems please. If my mid-core ls can beat Ifrit he is not that hard to nerf him.
I think people are ok with the drop rates (~2% for an individual weapon) but are not OK with how the loot is placed directly into your inventory and you have no option of giving it to someone else.
Funny how they want this game to be casual, but they can't get something as simple are drop rates correct. Don't anyone say "Oh nooo they want this game to be both~" Get real that will never happen. The game will have to choose one side. It sucks though since SE doesn't understand what casual means. I personally am not casual, but SE is pretty knocked up when it comes to making gaimez.
Keftenk should update his first thread and post in big large fonts so people can read this isn't about drop rate....