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I'm not sure what's really "obscure" about needing to have a job of each role at level 60, to complete a certain number of instances, and to receive a certain number of commendations. It all seems pretty straightforward.
The system is exclusionary by design though. They don't want everyone mentoring, as not everyone has the sort of experience they're hoping to impart to newer players about the scope of the game. A mentor that's only really played one role is going to have a narrow view of party dynamics in most cases (not all, but SE needs to build the system for the common player). The 1000 instances/300 commendations requirements will mean that the average Mentor will also have a breadth of experience with a wide range of content, and also that they probably play regularly, which makes them more useful to newer players.
This should, in general, make the system more useful for players than the FFXI equivalent was (which had relatively lax requirements, as far as I remember—you certainly didn't need to have multiple jobs at maximum level or anything of the sort).
Tbh, I think the requirements should be higher. Look at the OP for example, he clearly doesn't understand the other roles in more than the most basic sense, he might be able to tell someone a few things, but shouldn't be "Mentoring" people. Look at the poster after, she should be looking for a mentor, not thinking she could be one.
Edit: I also think any content you are mentoring people in, you should have cleared a certain number of times. Just because you have cleared Ruda HM a bunch of times doesn't mean you should be giving someone the ins and outs of VEX which you have barely cleared once.
But there are other things I want for the system too, tools I don't think we will get. Things like:
-A side by side comparison chart, where you can ask the person to do a rotation they like, then you can show them a different one, and they can look at the difference, possibly seeing why one would be better, rather than just being told.
-The ability to see all moves used, in simple point form so you can review and go over them.
-The ability to mirror the trainees gear and stats, so you can work side by side with them, at their level.
-The ability to stop a fight so you can explain the next phase, and why you do or do not do things, or to repeat a phase.
I was referring to the fact that he said all mentors should be required to clear A4S. I'm fine with the other qualifications. Notice my mocking tone. Check context before you go on a spiel next time. As a matter of fact I had a giant post on the fourth page detailing why I supported the requirements and the rationale behind them.
I actually do think the requirements may need to be tuned up a bit more, to be honest. I agree completely with you, Whiteroom.